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	<title>Comments on: Play Against the Wall &#8211; Post-Competition Update</title>
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	<link>http://www.ludumdare.com/compo/2011/05/24/play-against-the-wall-post-competition-update/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: moltanem2000</title>
		<link>http://www.ludumdare.com/compo/2011/05/24/play-against-the-wall-post-competition-update/comment-page-1/#comment-21895</link>
		<dc:creator>moltanem2000</dc:creator>
		<pubDate>Thu, 26 May 2011 01:08:39 +0000</pubDate>
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		<description><![CDATA[This was great. Having that house thing up for no reason there was somehow far grater motivation than any story could have given to climb. having a fair bit to explore once inside was nice as well.

Only complaint is not being able to walk on the windmill thing.]]></description>
		<content:encoded><![CDATA[<p>This was great. Having that house thing up for no reason there was somehow far grater motivation than any story could have given to climb. having a fair bit to explore once inside was nice as well.</p>
<p>Only complaint is not being able to walk on the windmill thing.</p>
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		<title>By: AtkinsSJ</title>
		<link>http://www.ludumdare.com/compo/2011/05/24/play-against-the-wall-post-competition-update/comment-page-1/#comment-21887</link>
		<dc:creator>AtkinsSJ</dc:creator>
		<pubDate>Wed, 25 May 2011 15:07:39 +0000</pubDate>
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		<description><![CDATA[I managed to miss this before. Fun mechanic! I&#039;d be interested to see how you could extend upon it though.
Maybe some kind of autosave that plonks you back where you were before you fell off would be good, as a way of improving the quicksave. But yeah, enjoyed it!]]></description>
		<content:encoded><![CDATA[<p>I managed to miss this before. Fun mechanic! I&#8217;d be interested to see how you could extend upon it though.<br />
Maybe some kind of autosave that plonks you back where you were before you fell off would be good, as a way of improving the quicksave. But yeah, enjoyed it!</p>
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