Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Take This Convoy – A Critical Look

Posted by
May 12th, 2011 4:37 am

Yo peeps

It’s not dead, so I can’t really perform a postmortem examination, but let’s take a critical look at my second Ludum Dare entry.

The main thing I wanted to achieve this LD was to make a multiplayer game that was fun to play with my family and mates. After my first LD, I was proud of what I had made but was aware that it wasn’t a whole lot of fun to play, and lacked polish. It’s cool, but I wanted to do better this time. My main focus was to make it fun. I think I have done that.

What went right

Focus on fun – I wanted to make something that I would actually play after the competition was over, and that other people would have fun with. I kept it as simple as I could, and focused on making it fun. I think I succeeded here.

Getting feedback early – I made sure that I got other people to play it before it was done. I think this ended up making a huge difference to the multi player. When my brother played it with me, he wanted a way to kill me himself, and the trailing asteroid turned out to be the most fun way to do this. Getting people to play test it during the competition definitely helps.

What went wrong

I must be looking at this with rose-coloured glasses, because I’m having trouble coming up with something. I guess this means that keeping it simple means a lot less goes wrong. That being said, I’m sure you all will have plenty of constructive criticism to share. Check it out, and let me know what you think I did right and wrong with this game.

Play Take This Convoy

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]