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A Colorful Man Post-Mortem

Posted by
May 7th, 2011 10:29 am

This post-mortem presented to you as a series of random observations and comments.

 

My original idea for the game came as a sort of pacifist Zelda. It would be just like the Legend of Zelda game, except you’d never get any of the weapons.

 

I wasn’t trying to be funny at first. With this post, however, I realized that there was a potential for humor in the plot, and went with it.

 

Honestly, this wasn't intentionally funny. I just needed an excuse to not give the player the super-weapon yet.

I can’t really point out something that went wrong this time. I suppose I wasted too much time and didn’t get around to implementing a boss fight, so there’s that.

 

I started seeing someone between the last LD and this one, so I got to dedicate the game to her. That was cool.

 

The reason for the super-weapon:

SPOILERS BELOW

 

I wanted to give players a chance to destroy the puzzles and annoyances from previous rooms, a sort of vicarious revenge upon the game. Also, a lot of the people will stop playing the game for a bit so that they can say to me. “MOTHERFUCKIN’ RAINBOW CANNON” or something along those lines.

SPOILERS END

 

Autotracker-C is AMAZING. USE IT!

 

Taking part in the community is so beneficial! Getting feedback is helpful, and giving helpful feedback leads to all sorts of warm fuzzies.

 

My puzzles are so unchallenging! I have no idea how to balance them, since being the one who designed them gives me a bit of an advantage.

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