This post-mortem presented to you as a series of random observations and comments.
My original idea for the game came as a sort of pacifist Zelda. It would be just like the Legend of Zelda game, except you’d never get any of the weapons.
I wasn’t trying to be funny at first. With this post, however, I realized that there was a potential for humor in the plot, and went with it.
I can’t really point out something that went wrong this time. I suppose I wasted too much time and didn’t get around to implementing a boss fight, so there’s that.
I started seeing someone between the last LD and this one, so I got to dedicate the game to her. That was cool.
The reason for the super-weapon:
I wanted to give players a chance to destroy the puzzles and annoyances from previous rooms, a sort of vicarious revenge upon the game. Also, a lot of the people will stop playing the game for a bit so that they can say to me. “MOTHERFUCKIN’ RAINBOW CANNON” or something along those lines.
Autotracker-C is AMAZING. USE IT!
Taking part in the community is so beneficial! Getting feedback is helpful, and giving helpful feedback leads to all sorts of warm fuzzies.
My puzzles are so unchallenging! I have no idea how to balance them, since being the one who designed them gives me a bit of an advantage.