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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Tornado, or the game that almost wasn’t

    Posted by
    May 2nd, 2011 5:51 am


    So I had about 3 hours to make a game from scratch, because of my crazy schedule.  After doing the keynote video with my old mac I thought I’d try an old mini D/A style game, because for one thing those games were tiny sized and should be doable pretty fast.  However, this still took a while and I was disappointed with the lack of cross-platform testing I got in (doesn’t work right on linux firefox, but works on windows firefox… wtf?  Anyhow, thanks for that Oracle.  Way to make java cross-platform compatible).  I was really happy with how the applet actually came together architecturally and how closely it matches what I wanted it to be.  Unfortunately there is one bug I found with the tornado, but I can fix that post-ld and I hope to make a suite of smallish survival games like this to help people play with the supposed “right thing to do” in various simplified survival scenarios.

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