Tornado, or the game that almost wasn’t

So I had about 3 hours to make a game from scratch, because of my crazy schedule. After doing the keynote video with my old mac I thought I’d try an old mini D/A style game, because for one thing those games were tiny sized and should be doable pretty fast. However, this still took a while and I was disappointed with the lack of cross-platform testing I got in (doesn’t work right on linux firefox, but works on windows firefox… wtf? Anyhow, thanks for that Oracle. Way to make java cross-platform compatible). I was really happy with how the applet actually came together architecturally and how closely it matches what I wanted it to be. Unfortunately there is one bug I found with the tornado, but I can fix that post-ld and I hope to make a suite of smallish survival games like this to help people play with the supposed “right thing to do” in various simplified survival scenarios.