Featuring high-poly Flash 3d hardware acceleration, .obj file parsing, heightmap terrain generation, terrain “splatting” multi-texturing, cube-mapped skybox, mp3 engine sound with pitch-shifting, rigid-body car physics simulation, flash sprite 2d overlays, and Molehill (AGAL) vertex and fragment programs.
This game requires Flash 11 or the incubator beta version which can be downloaded here:
Please visit my blog: www.mcfunkypants.com for more games, music, art and code.
I warmly invite you to follow @McFunkypants on twitter (I *only* tweet about game development)
Play the game here:
I would LOVE your comments and feedback: