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Ludum Dare 26 — April 26-29th, 2013
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Way behind schedule…

Posted by (twitter: @Winterblood_Dev)
May 1st, 2011 3:42 am

But I have finally got the core mechanic (the ledge grab) working, after much procrastination and head/desk interfacing. Climbing the tower is now more forgiving and more exhilarating, but a bit too easy. I’ve tarted it up a bit late last night when my poor brain couldn’t handle debugging any more JavaScript.

Next up, in priority order:

  • Title/win/death screens and logic.
  • Obstacles – spikes and whatnot.
  • Helper AI and respawn points
  • Music and audio
  • Optimizations – I want the tower to go INSANELY high, and individual cube colliders aren’t cheap.
  • Hands – I wanted you to see your own hands grabbing the ledge, but it’s a big job. May have to drop it :(

15 hours to go!

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