Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 17 days, 4 hours, 52 minutes, 28 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

    [ Play+Rate | Edit | View All Games | My Game ]


    Way behind schedule…

    Posted by (twitter: @Winterblood_Dev)
    May 1st, 2011 3:42 am

    But I have finally got the core mechanic (the ledge grab) working, after much procrastination and head/desk interfacing. Climbing the tower is now more forgiving and more exhilarating, but a bit too easy. I’ve tarted it up a bit late last night when my poor brain couldn’t handle debugging any more JavaScript.

    Next up, in priority order:

    • Title/win/death screens and logic.
    • Obstacles – spikes and whatnot.
    • Helper AI and respawn points
    • Music and audio
    • Optimizations – I want the tower to go INSANELY high, and individual cube colliders aren’t cheap.
    • Hands – I wanted you to see your own hands grabbing the ledge, but it’s a big job. May have to drop it :(

    15 hours to go!

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]