Way behind schedule…
But I have finally got the core mechanic (the ledge grab) working, after much procrastination and head/desk interfacing. Climbing the tower is now more forgiving and more exhilarating, but a bit too easy. I’ve tarted it up a bit late last night when my poor brain couldn’t handle debugging any more JavaScript.
Next up, in priority order:
- Title/win/death screens and logic.
- Obstacles – spikes and whatnot.
- Helper AI and respawn points
- Music and audio
- Optimizations – I want the tower to go INSANELY high, and individual cube colliders aren’t cheap.
- Hands – I wanted you to see your own hands grabbing the ledge, but it’s a big job. May have to drop it
15 hours to go!
