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    Way behind schedule…

    Posted by (twitter: @Winterblood_Dev)
    May 1st, 2011 3:42 am

    But I have finally got the core mechanic (the ledge grab) working, after much procrastination and head/desk interfacing. Climbing the tower is now more forgiving and more exhilarating, but a bit too easy. I’ve tarted it up a bit late last night when my poor brain couldn’t handle debugging any more JavaScript.

    Next up, in priority order:

    • Title/win/death screens and logic.
    • Obstacles – spikes and whatnot.
    • Helper AI and respawn points
    • Music and audio
    • Optimizations – I want the tower to go INSANELY high, and individual cube colliders aren’t cheap.
    • Hands – I wanted you to see your own hands grabbing the ledge, but it’s a big job. May have to drop it :(

    15 hours to go!

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