Real life beckons…
We won’t finish our project in time for the Jam, but I thought it’d be nice to at least share the details. So here’s the rundown…
The game is called “L.I.N.K. : Laser-powered Interplanetary Nazi-tracking Killing-machine”. It’s a space shooter with plenty of Hyrule satire and a Katamari twist. The L.I.N.K. ship is a super magnet. Any weapons you bump into on the field stick to the ship like glue and you can fire them using the mouse button. Weapons include the iconic sword, cannons, lasers, and asteroids.
I was barely able to touch the code today in between grocery shopping, cleaning the house, getting laundry ready for next week, and shipping some mail. But, we’ll keep poking sticks at it and see if we can’t finish it in the near future. I think it was a little too ambitious for our first Dare, especially since this is the very first time I’ve ever coded (or even looked at) AS3/Flash and I have absolutely no code-base to work off of in this language. With that in mind, I think it’s an impressive amount of work, and I had a lot of fun doing it.

