Archive for April, 2011
I haven’t dropped out yet!
Surprisingly I am still here.
Night one was a good start.
7:30pm (pst) start. I managed to get a working GL app with mouse input and some text output.
9:00pm?? mmm burgers
11:20pm I had a game design and started to code!
Drinking and coding proceded until about 1:00am when a friend arrived. Promptly forgot about LD and hung out with friend until about 6:00am when I decided I should sleep.
~12:30?? wake up
breakfast cartoons.
mmm food. mmm coffee.
~2:00pm started up again!
Game has enemies with ‘intelligence’!
5:00pm
Mmm leftovers.
Clearly I need to start busting my arse if I want something more than just-barely-complete.
I’ll do a screenshot post of game progress at the end of this thing. For now all you get is GRATUITOUS FOOD SHOTS!
Missing dlls for SFML
SFML is not compatible with my IDE of choice, VS 2010, so a few days before the competition started, I downloaded the source code and recompiled it so it would be compatible.
It turns out the source didn’t come with libsndfile-1.dll and openal32.dll, so I couldn’t use sound until I obtained the binaries. Fortunately I found them in the folder of another project, so now my game will have sound.
I don’t think that I get disqualified for this since I previously declared that I would be using SFML for my project.
Jammin, I wanna jammin with you !
What a great night !


So, a few word about the game design. Rainbow riding hood is going to be a platform shooter with a touch of introspection.
Will you be able to rules the 7 Riding hoods ?
How many weapons will you manage to combo Boost ?
We’ll be posting the prototype in a bunch of hour.
Mean while push the sound and have a slice of the 6th music layer.
Bring da noiz !
Face-Palm Collision Problems
I am stuck… Love2D doesn’t have a collision engine that I can get to work, and I can’t even seem to get something home brewed made. I’m still trying though!
Slightly more game-like.
The WHALE’s TAIL
I’m STILL trying to get landing working. I’m almost there. but until then, have this picture I drew because I was frustrated with the problem at hand:

Away ye go, ghost!
Flashlights now ready, ghosts can be scared (minimum 2 hits) and even banished (4 hits) with them, ghosts do non harm yet and there is no target, but that’s next, graphics, audio and leveldesign are also pending. Messing around with those ghosts can be quite funny.
Work-in-progress screenshot
Saturday, April 30th, 2011 4:20 pmHere’s what my game looks like so far:

I’ve spent too long on the graphics and not enough getting the actual gameplay to a point where I can find out if it’ll be fun, but I am at least happy with how it looks.
The idea is a puzzle-exploration game with completely unique enemies that you certainly won’t recognise from any other game.
Progress screenshot
Done a bunch of art on my craptop which I’ll incorporate into the game tomorrow. Made some music too.
Yayy
Have a screenshot as I celebrate whilst watching Alien!

Is that a...sock on his hand?


















