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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Archive for April, 2011

I haven’t dropped out yet!

Posted by (twitter: @isoiphone)
Saturday, April 30th, 2011 5:19 pm

Surprisingly I am still here.

 

Night one was a good start.

7:30pm (pst) start. I managed to get a working GL app with mouse input and some text output.

9:00pm?? mmm burgers

MEAT

MEAT

11:20pm I had a game design and started to code!

Drinking and coding proceded until about 1:00am when a friend arrived. Promptly forgot about LD and hung out with friend until about 6:00am when I decided I should sleep.

~12:30?? wake up

breakfast cartoons.

mmm food. mmm coffee.

 

Sourdough + Cashew Butter + Strong Coffee

 

~2:00pm started up again!

Game has enemies with ‘intelligence’!

5:00pm

Mmm leftovers.

Salad + Leftovers

Clearly I need to start busting my arse if I want something more than just-barely-complete.

I’ll do a screenshot post of game progress at the end of this thing. For now all you get is GRATUITOUS FOOD SHOTS!

Missing dlls for SFML

Posted by
Saturday, April 30th, 2011 5:13 pm

SFML is not compatible with my IDE of choice, VS 2010, so a few days before the competition started, I downloaded the source code and recompiled it so it would be compatible.

It turns out the source didn’t come with libsndfile-1.dll and openal32.dll, so I couldn’t  use sound until I obtained the binaries. Fortunately I found them in the folder of another project, so now my game will have sound.

I don’t think that I get disqualified for this since I previously declared that I would be using SFML for my project.

Hey!

Posted by
Saturday, April 30th, 2011 5:05 pm

Well, basic greater tile map is done, now to add spikes.

Tiles

Greater Tile Map

Jammin, I wanna jammin with you !

Posted by
Saturday, April 30th, 2011 5:04 pm

What a great night !
luduuuum !

luduuuum !

So, a few word about the game design. Rainbow riding hood is going to be a platform shooter with a touch of introspection.

Will you be able to rules the 7 Riding hoods ?
How many weapons will you manage to combo Boost ?

We’ll be posting the prototype in a bunch of hour.

Mean while push the sound and have a slice of the 6th music layer.
Bring da noiz !

Face-Palm Collision Problems

Posted by
Saturday, April 30th, 2011 5:01 pm

I am stuck… Love2D doesn’t have a collision engine that I can get to work, and I can’t even seem to get something home brewed made. I’m still trying though!

Going Underground

Posted by (twitter: @NostaticSoft)
Saturday, April 30th, 2011 5:00 pm

Although my main theme is ascending a mountain, I’m starting out with some underground sections.

Here, our hero has found the first of his brothers and gets his first powerup.

Title screen

Posted by
Saturday, April 30th, 2011 5:00 pm

Working title for now.

onto animations.

Slightly more game-like.

Posted by (twitter: @ditdahgames)
Saturday, April 30th, 2011 4:59 pm

At least it’s starting to look like a game now. :)

I doubt I will finish it, but I’ll do my best!

WE ARE HEALTH

Posted by
Saturday, April 30th, 2011 4:57 pm

This is the only thing we’ve eaten today:

Starting to look rather zeldish

Posted by
Saturday, April 30th, 2011 4:55 pm

Starting to look rather zeldish…

My rendering strategy is “punish the gfx card” as you can see by the wireframe.

Hopefull it will be playable soon

The WHALE’s TAIL

Posted by (twitter: @moltanem2000)
Saturday, April 30th, 2011 4:46 pm

I’m STILL trying to get landing working. I’m almost there. but until then, have this picture I drew because I was frustrated with the problem at hand:

A Delicious Doggy…

Posted by
Saturday, April 30th, 2011 4:43 pm

Here’s the trusty sidekick that my main character will have to walk around during the game.

Away ye go, ghost!

Posted by (twitter: @Rialgar42)
Saturday, April 30th, 2011 4:35 pm

Flashlights now ready, ghosts can be scared (minimum 2 hits) and even banished (4 hits) with them, ghosts do non harm yet and there is no target, but that’s next, graphics, audio and leveldesign are also pending. Messing around with those ghosts can be quite funny.

you can play the current version here

Wow, actually playable just

Posted by
Saturday, April 30th, 2011 4:24 pm

Another rainy day

I have decided to name my almost functional game “another rainy day” because it has a dark feel to it but is also relating to the rain, which will play a key part in the games atmosphere.

 

Work-in-progress screenshot

Posted by (twitter: @draknek)
Saturday, April 30th, 2011 4:20 pm

Here’s what my game looks like so far:
screenshot

I’ve spent too long on the graphics and not enough getting the actual gameplay to a point where I can find out if it’ll be fun, but I am at least happy with how it looks.

The idea is a puzzle-exploration game with completely unique enemies that you certainly won’t recognise from any other game.

Attack!

Posted by
Saturday, April 30th, 2011 4:20 pm

We just sad down and discussed some game concepts, and we all agreed with making a zelda styled game. We are 3 people. 2 Graphic designers and 1 programmer (me) :) . Here’s an EARLY screenshot of the attack collision :) .

Anyways, back to work!

Titlescreen Get!

Posted by (twitter: @qrunchmonkey)
Saturday, April 30th, 2011 4:15 pm

I needed to decide on a title at some point, so I drew this.

Progress screenshot

Posted by
Saturday, April 30th, 2011 4:12 pm

Done a bunch of art on my craptop which I’ll incorporate into the game tomorrow. Made some music too.

Yayy

Have a screenshot as I celebrate whilst watching Alien!

man with sock on hand in cell

Is that a...sock on his hand?

Enough for today!

Posted by
Saturday, April 30th, 2011 4:10 pm

I know it doesn’t look much different than my previous screen, but the engine has been improved a lot! Tomorrow i will implement entities, collision, and… well, gameplay! :)

Squid puzzle game progress report

Posted by (twitter: @7SoulDesign)
Saturday, April 30th, 2011 4:08 pm

Yay for color-blind friendly game

Yay for no bugs! \o/


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