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Ludum Dare 26 — April 26-29th, 2013
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Update time!

Posted by
April 30th, 2011 1:35 am

So we’re about, what?  Six and a half hours into this thing… seems like about time for an update.  Python is going quite well!  I’m having no trouble picking up the syntax… and only a tiny bit of trouble remembering how to get my tabbing right.  Pygame, too, has been generally very intuitive.  I lost more than half an hour getting sound to work though… apparently Bxfr’s .wav exports cannot be directly pulled into pygame’s mixer, so I’ve got to run them through Audacity first.  It’s not a big deal at all… I just had to figure it out!

So right now, I’ve got a title screen and a sound effect… and a game idea!  Maybe that doesn’t seem like much, but I really feel like I’m moving along.  Let me stick a screenshot up of my title screen… it’s not impressive in any way:

And how does this game work?  What is my amazing idea?  Well… I’ll keep the details secret until I can show them visually, let’s just start by saying it’s a horizontal shooter (think R-Type), with an… interesting power-up system?  Yeah, that’ll have to do for now.  If you’re interested, keep tuned to my later updates!  HA!

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