Soul Keeper
Okey, second post about our game ! yesterday I posted something about the brainstorm and the first steps on the development ( here : http://www.ludumdare.com/compo/2011/04/30/work-in-progress-3/ ) . We started at 11 AM today , now it’s almost 10 PM and we intend to work until at least 4 AM , so let’s go!!
Now to keep things up to date, here’s what we already have :
- Character animations almost complete
- One level at about 80% done
- Some traps all done
- Character controls are about 80% done
Just a little more work and we should have a playable version so you can have some fun!!
Sorry for not telling a lot about the game, we wanna keep it a surprise :b But at least we already have a name : Soul keeper . sounds neat, i guess
For now, here’s some screens about the game and more develop pictures!
- looks like it’s dancing o.o
- Traps are as important as the main character!
- what good is a game if the levels are too easy or too hard?
- to the left, levels, to the right, traps ò.õ
- it’s not ready for you yet, but we tested some features and things are going smoothly
- they turn our drawings into moments of ( hopefully ) fun and frustration! =D
- Run run run!
- finally something concrete =]







![screenies!!! finally something concrete =]](http://www.ludumdare.com/compo/wp-content/uploads/2011/04/Screen-1-150x150.png)

I’m lovin the look!
Really nice art, maybe the best I’ve seen.
Boa sorte
http://www.ludumdare.com/compo/2011/05/01/soul-keeper-updating/