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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Quaintbrush – 23 hours in

    Posted by
    April 30th, 2011 5:41 pm

    Making progress.

     

    Stuff done since the last update:
    - prevent the player from leaving the sides of the screen
    - Doors to get to the next level
    - fix brush drawing to be less laggy
    - Ink limits / ink bar on top
    - switching ink
    - WASD support
    - Laser tripwires, buttons
    - dying

     

    Stuff left to do:

    - Add enemies: turrets, especially
    - health system
    - crumbling blocks, blocks that appear/disappear with switches
    - make current levels fully functional
    - Pop in stealth fog and vaporizer fog
    - Erase ink, create surfaces that you cant draw on
    - ten more functional levels
    - End game boss
    - Menu stuff, end game / skip level, pause screen
    - Saving progress, dialog / instructions
    - sound effects, background music,

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