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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Pushing back scope

    Posted by
    April 30th, 2011 9:32 pm

    When the contest first started I planed to make scripted missions, which now seems like a bit of a waste since I spent most of my time making the engine, and drawing the sprites.

    The new plan is to make a random environment and have the player wandering around it killing stuff for money.

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