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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Over for tonight

Posted by
April 30th, 2011 4:07 pm

1am over here, so i’ll stop coding and grab some sleep. I don’t want to mess up the sight algorithm.
Tomorrow’s objectives include :
*Sight
*Item implementing and interactions
*Mob implementing and interactions
*Random starting set, with a guy saying “It’s dangerous to go alone ! Take this , this and this !” Of course, some of the items can be completely ludicrous, forcing the player to count on his wits to earn points (or those items could give extra points).
*Point system, not shown during game but only at the end. Different actions give different amount of points…
*So obviously, a losing screen

Still quite a lot to do, but I think it’s possible ! Anyway, HUD is implemented as is a text system. I can “feed” the message system and the player will read through the messages with the spacebar as they came. This will be useful for fights.

You can try out a demo here : https://rapidshare.com/files/460001144/BUILD1.swf

And a little screenie just beneath.

Good night and good luck to all !

Hud in game

Hud in game

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