Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 2 hours, 21 minutes, 20 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 2 days, 2 hours, 21 minutes, 21 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    No Progress

    Posted by (twitter: @AtkinsSJ)
    April 30th, 2011 1:40 pm

    As is traditional now, I’ve spent a couple of hours having things not work for no explicable reason. It doesn’t help that Flashpunk’s documentation isn’t very good, but all I’m trying to do is draw a line, for which there is a function, which does nothing.

    Maybe it’s a simple thing (the equivalent to forgetting to add a tween to the world) but whatever it is, it’s burned me out a bit. If anyone could tell me how to draw a line and make it work (preferably onto a Canvas, as I’ll be doing collisions from it too) then I’d be very, very grateful! And you’ll get a warm, fuzzy feeling, along with a game that has lines in! Everyone’s a winner!

    Tags:

    One Response to “No Progress”

    1. AtkinsSJ says:

      Not much point in making a new post so:

      I had a shower, reconsidered what I actually wanted to do (draw a chain) and realised that a TiledImage would be much more suitable. However, while TiledImages have support for rotation and scaling in the docs, in practice these things do not work, and simply make it invisible. WHYYYYYYYYYYY.

      Seriously, Flashpunk guys, sort out the documentation! It’s pretty unhelpful, and so many things seem to just not work with no explanation anywhere of requisites.

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]