Never underestimating the importance of planning ever again
April 30th, 2011 12:58 pmSo after hitting a few dumb coding blocks here and there due to forgetting my originally far more scaled down plans, I found that I had actually done some doodles for planning. And as a master of planning, the majority of my plan for the actual level of the game is “fill in later”. This bodes well. In fact this entire plan just smells like a recipe for success. Oh well.
Still, getting there. Should have most of the code done by the end of tonight.

