Missing dlls for SFML
SFML is not compatible with my IDE of choice, VS 2010, so a few days before the competition started, I downloaded the source code and recompiled it so it would be compatible.
It turns out the source didn’t come with libsndfile-1.dll and openal32.dll, so I couldn’t use sound until I obtained the binaries. Fortunately I found them in the folder of another project, so now my game will have sound.
I don’t think that I get disqualified for this since I previously declared that I would be using SFML for my project.