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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Level loading and rendering

Posted by
April 30th, 2011 6:59 am

This is not going too well, loads of small things in the 3d system going wrong (why do I insist on trying 3d for this!!!!)… this one ended up just being a small problem in the redundant renderstates checking (was initializing the value with the wrong number)…

Anyway, I can now load a level from a DDS file:

And create level geometry… already had the idea of having just one huge level (works well with my idea) so I already prepared this so it has some clustering done (NxN blocks per mesh, so I can do culling easily)…

Also added texturing so this doesn’t look so ugly… Only use one texture for the whole level, but it has a kind of atlas that I can setup easily:

My graphic skills suck so badly… :)

I’m having 3d billboard as “characters” in the game, so no modelling is required…

So, my current task list is:

  • Framework working
  • Loading a level data (from a DDS image)
  • Rendering the level (3d generated from the level data)
  • Drawing the character
  • Rendering character
  • Design levels/items so I know what to implement
  • ….

Now I need to get a story going, so I know what to draw as a main character…

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