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Good Enough. Who Wants to Move Anyways?

Posted by
April 30th, 2011 6:26 pm

Well, I finally got a *functional* movement system. Mostly. Except for a little. Or a lot. In any case, I’ve wasted FAR too much time on the movement. I mean, look at what the graphics are:

Pretty bad. I also have to create maps for this, which is gonna be pretty annoying. More content to generate. Ugh… I really should have put more effort into thinking before I developed, because I don’t think I chose my best idea, in terms of a game. Then, I chose to have a system based on lines. I did not realize that I could just do a discrete grid, and that would be equally good. In fact, that would’ve been BETTER because I could have done work on things that weren’t movement. Oh well. It’s better to have this than nothing. Well, I gotta get back to writing code so that I can actually have a product, however bad.

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