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    Getting a bit more complicated…

    Posted by
    April 30th, 2011 12:43 pm

    I keep confusing myself regarding the flight direction and world orientation… adding landmarks for reference, but it might be hard to get this playable without dropping into chase cam. Maybe there’s a chance for some novel control switch-ups though. I’m thinking point-the-mouse steering rather than keys for roll and tilt of the vehicle. That would add a global sense of overview for the player, without keeping track of exactly how the plane is turned. Not sure it would be flexible enough for what I want though. I’ll try something else first. It’s not actually supposed to be an airplane, so screen-space directional input might work out as more intuitive, if the camera follows along to some degree.

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