Game Mechanics Playable Prototype
Here is a prototype with all of the core game mechanics included in one quick demo stage:
To be honest I was hoping to be further along by the time that clock hit 19 hours. The physics on this game have been a pain to deal with, and have involved a lot of rewriting whole sections of code that were causing incredibly wonky behavior.
I think I’ve got it mechanically where I want it, though, and it’s now time to start building sprites and more stages for it before the deadline. Hopefully I can at least get in the titular waterfall, or I will need to change this to an avalanche rescue game.
