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Entity:progress?

Posted by (twitter: @leafthief)
April 30th, 2011 3:26 pm

Ok – I finally got around a major art problem  I had. I wasn’t sure where I wanted to go with the style. It’s still not 100% fleshed out but there is certainly a direction.

Befor I go into all a little more here’s some of the things I wasted the afternoon on - none of the following will be used:

Most of it is being captured in timelapse anyway – so there should be a lot to laugh after finishing ^^.

Ok so now on to the game idea – sorta:
As I mentioned earlier I interpreted the theme more like “it’s less dangerous to be with others”. The theme revolves around not being dependent on others and how this could work. The character can’t go long without people, but on the other hand these people aren’t really interested in the character. So in order to be independent the player will have to find the right balance. I’m trying to be very vague here and not suggesting too much.
So the player’s indication of independence will be a garden that grows (according to your “level” of independence – don’t ask me why). Also there are lives, which are photographs.

I haven’t yet figured all the mechanisms out.
Movement works more or less, the “socializing” mechanic is in there somehow (boy do I suck at programming). Animation for the player char is done (unless there will be more animations than just walking).

Damnit … where was I?

So all in all progress isn’t as good as I hoped for and it will probably be a photo finish. We’ll see. I’ll keep working.

 

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3 Responses to “Entity:progress?”

  1. rik says:

    Looks amazing! Can’t wait to see more!

  2. Blodyavenger says:

    Pixel art of that character is freaking amazing!! :O

  3. lorddon says:

    The sprites and concepts look great and the mechanics sound interesting.

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