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Ludum Dare 26 — April 26-29th, 2013
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And now, crunch time!

Posted by
April 30th, 2011 7:25 pm

I’ve finally gotten something concrete of all the ideas I’ve tested. I never figured Java out so the game will sadly require windows since I instead built it on the XNA 3.1 game framework (using VS2008.)

The game will be 2D platform based and revolves around a strange – thing (my main character, my graphic skills are not that great! =D) I’ve experimented with rendertargets and whatnot, this is what I’ve managed to create so far:

Note the Powerup in the last image, it makes our hero’s sight radius increase slightly, good stuff.

Now I have to start working on implementing some enemies, I think it would be a rather boring game without them. The plans are that the enemies either glow like the Powerups or hides in the dark for sneak attacks, I’ve come up with some fairly nice ideas for this. Animations must also be made for my main character, he looks a bit stiff now, to say the least. I guess this is going to be some sort of content crunching since most of the code is already finished.

I also have to fix my movement system since it’s gone totally out of control for some reason, well, hopefully it shouldn’t take me more then an hour to fix it. I really hope I have time to create at least a simple tune for the game before the contest is over.

I’m also really impressed of what you guys have done!

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