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Against the Wall

Posted by (twitter: @michaelpconsoli)
April 30th, 2011 1:29 am

So, it’s after 4 am and I’m up way past when I said that I would go to sleep. In my last post I was very enigmatic about what exactly my gameplay would be. Perhaps I should elaborate now. My game is called “Against the Wall” and is set against a planet shaped like an infinite vertical wall. Cities, roads, and people will rest on ledges formed by bricks in the wall that jut out into space. The method of ascent/descent through this world would be through an item which gives a person the ability to create ledges by loosening bricks and pulling them partway out. Players would create staircases  going up and down, or roads moving horizontally. The objective is to reach your village high above your starting point.

I found another LD20 game that is about climbing a monstrous structure. Synchronicity is the best term to describe this coincidence, I guess. Our projects differ in story, mechanics, and setting and are only barely similar to each other. My only concern is that two 3D first-person tower ascension type games could dilute enthusiasm for both projects. No matter, I’m in this to have fun and nothing more.

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