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“A Tiny Sin”: Engine Pretty Much Finished

Posted by (twitter: @TrueValhalla)
April 30th, 2011 7:35 am

“A Tiny Sin” game development log
LudumDare / GMC Jam – [0 hours of sleep, 18 hours awake]

That urge to sleep is kicking in, but I’m happy with progress. The whole engine is pretty much done, sans some weapons. Enemy AI I am saving for later, though.

I’ve added:

  • Text display (with some nice effects) for stats
  • Completed booster code
  • Linked booster to interface
  • Improved flexibility of interface
  • Added a massive background image
  • Added background particles

It’s similar to the last screen but I wanted to put the background up:

I’m thinking since I am further ahead than I planned, I’m going to get a few hours sleep in. I’ll be back in 4 hours.

When I wake up, the goal is to complete all the weapons and get some basic AI finished, and an objective display system.

-Tv

One Response to ““A Tiny Sin”: Engine Pretty Much Finished”

  1. taybenlor says:

    Shiney.

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