“A Tiny Sin”: Engine Pretty Much Finished
“A Tiny Sin” game development log
LudumDare / GMC Jam – [0 hours of sleep, 18 hours awake]
That urge to sleep is kicking in, but I’m happy with progress. The whole engine is pretty much done, sans some weapons. Enemy AI I am saving for later, though.
I’ve added:
- Text display (with some nice effects) for stats
- Completed booster code
- Linked booster to interface
- Improved flexibility of interface
- Added a massive background image
- Added background particles
It’s similar to the last screen but I wanted to put the background up:
I’m thinking since I am further ahead than I planned, I’m going to get a few hours sleep in. I’ll be back in 4 hours.
When I wake up, the goal is to complete all the weapons and get some basic AI finished, and an objective display system.
-Tv

Shiney.