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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    “A Tiny Sin”: Engine Pretty Much Finished

    Posted by (twitter: @TrueValhalla)
    April 30th, 2011 7:35 am

    “A Tiny Sin” game development log
    LudumDare / GMC Jam – [0 hours of sleep, 18 hours awake]

    That urge to sleep is kicking in, but I’m happy with progress. The whole engine is pretty much done, sans some weapons. Enemy AI I am saving for later, though.

    I’ve added:

    • Text display (with some nice effects) for stats
    • Completed booster code
    • Linked booster to interface
    • Improved flexibility of interface
    • Added a massive background image
    • Added background particles

    It’s similar to the last screen but I wanted to put the background up:

    I’m thinking since I am further ahead than I planned, I’m going to get a few hours sleep in. I’ll be back in 4 hours.

    When I wake up, the goal is to complete all the weapons and get some basic AI finished, and an objective display system.

    -Tv

    One Response to ““A Tiny Sin”: Engine Pretty Much Finished”

    1. taybenlor says:

      Shiney.

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