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“A Tiny Sin”: Enemies, Combat, Cool Stuff

Posted by (twitter: @TrueValhalla)
April 30th, 2011 4:05 pm

“A Tiny Sin” game development log
LudumDare / GMC Jam – [4 hours of sleep,  23 hours awake]

Since I woke up this morning (5am) I have added:

  • Combat
  • Player turret + effects
  • Flexible enemies (inc. combat, blur, turret) [no movement AI yet]
  • Enemy HP bar
  • Slightly randomized bullet damage
  • Graphical feedback (with critical hits!)
  • A cool tracking system (not shown in screenshot) to point to objective
  • Effects to bullets
  • Enemy death (incl. score incrementing)

 

Not even at the 24 hour mark – I’m  very happy with progress, considering I even got a short sleep in!

-Tv

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