“A Tiny Sin”: Enemies, Combat, Cool Stuff
Posted by True Valhalla (twitter: @TrueValhalla)
April 30th, 2011 4:05 pm
“A Tiny Sin” game development log
LudumDare / GMC Jam – [4 hours of sleep, 23 hours awake]
Since I woke up this morning (5am) I have added:
- Combat
- Player turret + effects
- Flexible enemies (inc. combat, blur, turret) [no movement AI yet]
- Enemy HP bar
- Slightly randomized bullet damage
- Graphical feedback (with critical hits!)
- A cool tracking system (not shown in screenshot) to point to objective
- Effects to bullets
- Enemy death (incl. score incrementing)
Not even at the 24 hour mark – I’m very happy with progress, considering I even got a short sleep in!
-Tv

Looking good!
Thanks
It’s slowly coming together. How’s your entry coming along – I haven’t seen a blog post yet I don’t think?
Yeah, i posted a few already:
http://www.ludumdare.com/compo/author/manuel777/