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Ludum Dare 30 — August 22nd-25th 2014 – 9 PM EST — Theme: Connected Worlds
  • Compo (Solo+Scratch+Src) Ends: in 1 day, 23 hours, 22 minutes, 51 seconds
  • Jam (Solo and Teams+Relaxed) Ends: in 2 days, 23 hours, 22 minutes, 51 seconds
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    I’m in(sane enas)ni m’I

    Posted by
    April 29th, 2011 3:17 pm

    After my last (and the only one) successfuly finished ludum dare i had big plans that next time i want to do a non-mute game. Then i was twice unable to create any game, while i had ideas too complicated to implement in two days (as for example a hand painted point and click adventure with mad scientists unable to do their great discoveries without the help of the player). So my plan is simple:
    To finish any game, probably a straightforward platformer. Making it non-mute would be a nice bonus.

    I will use Flixel 2.50 (because i like to try the new stuff that was added since i last used it more than one year ago), FlashDevelop, Inkscape in combination with a bamboo one tablet (because i’m more interested in drawing than programming, what might change after the announcement of the theme) and some other programms which i haven’t installed yet (maybe Gimp, Dame, paint.net, sfxr …). As i’m terribly unprepared i will probably spend most of the time by learning all these tools i haven’t used for a long time/ever, and the rest of it by reading the blog posts of other Ludum Darers (what i really enjoy), but i still hope that besides that i will be able to produce in this two days a binary by-product.

    Plan B — Unity + Blender.

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