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Making Puzzles is Hard (LD catchup – LD0)

Posted by
April 25th, 2011 9:28 am

As I recently figured out, making good puzzles is hard. So now I will be trekking through a long period of puzzle level design, and when I’m done with that, I’ll finally wrap the whole game up with all the menus, tutorial screens, and other things that its missing right now. Unfortunately, that means you’re probably not seeing the game until some time after LD-proper. Fortunately, that also means the levels won’t completely suck.


Mikhail Rudoy

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