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The Structure and Interpretation of Ludum Dare

Posted by
April 23rd, 2011 3:45 pm

I’ll be entering Ludum Dare 20, using Chicken Scheme, Pure Data, and my own SDL/OpenGL based library. I’m on Mac OS X, but Gloss and Chicken work on GNU/Linux and Windows so I’ll be able to build for those platforms after the event.

Inspired by ‘Pataphysics and DTO’s own experiments, I’ll be using literate programming to make the source code a work in its own right.

2 Responses to “The Structure and Interpretation of Ludum Dare”

  1. LunarCrisis says:

    Sweet! I did a couple of LDs in PLT-Scheme (also with opengl/sdl) a while back, though I mostly use Lua now.

    Just curious, are you going to be embedding puredata in your application or communicating with it in a separate process?

    Looking forward to seeing what you come up with :)

  2. cafesofie says:

    I’ll be using OSC to communicate with Pure Data. Liblo is another nice C project that Chicken Scheme can use.

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