Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Improve or Move on, Your thoughts?

Posted by
March 29th, 2011 1:36 pm

Would it be a better idea to do all the LD Catch-ups and just keep doing them until done (about a year and a half’s worth of work), or should I instead continue to work on a single game until it’s viable for release online?  I realize it means getting through all the LD themes in a much longer time span… say 5 years give or take.  (Let’s say I did one game every 3 months).  Would it be better to do 21+ complete games within 5-6 years, or 21+ prototypes in a year and a half?

What are your thoughts?

Tags:

6 Responses to “Improve or Move on, Your thoughts?”

  1. Mikhail Rudoy says:

    I’ve been having the same thought. I’m thinking prototypes. (for now)

  2. stqn says:

    It depends on the reason why you want to make all those games, I guess. I’d say finish and polish only the best (most fun/promising/interesting) prototypes.

  3. jovoc says:

    do more, shorter projects.

    Then if one of them starts to get momentum of it’s own, if the prototype develops a following, go back to it and make a fleshed out version, other platforms, etc…

  4. Mikhail Rudoy says:

    My reason is essentially what everyone else has said.

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]