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    Booty Call finished!

    Posted by
    February 14th, 2011 12:44 am

    Booty Call title screen!

    Play Here!

    So happy we managed to finish! Definitely my most ambitious LD game yet, makes such a difference working with a partner, although we did argue on game direction a bit (I was convinced we wouldn’t have time to have dialogue, she was convinced I couldn’t paint the background in time)! We both got our way in the end.

    Happy Valentine’s day!

    6 Responses to “Booty Call finished!”

    1. Cool game! The art and style is really good.

      What sort of platforming engine did you use?

      • rik says:

        Thanks! I have 3 invisible collision dectectors around the character (sides and floor), and when the floor detector overlaps the ground (invisible mask thing), it pushes the character up till it’s not touching anymore. The walls are a separate mask, but work in the same way, just pushing away from whichever detector is touching. I couldn’t use the same mask for all obstacles else the guy was able to climb up any walls etc and it went crazy. Coded in Multimedia Fusion 2 which has an SWF export.

    2. sfernald says:

      This game is amazingly good. It had such a sad ending! I wanted to get busy with those girls anime style at the end!!

      Anyway, definitely keep making games with your girlfriend.

      I would flesh this one out a little and sell it as a iphone game. I bet you would make a killing.

    3. Tenoch says:

      Sadly my compy is too slow for the game, but backgrounds are great, and amazing music! Any chance to get a linky to a separate file?

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