I’ve loaded up my timelapse script, set it to a reasonable setting (I’m running on limited disk space here, sadly), and began coding about an hour ago. Set up my environment with Netbeans running the Python environment, 2.6.1, then installed pygame, and copied an example in to test. Everything worked fine, so I began coding, and adding a list of milestones in a second window while thinking. For each milestone I reach, I’ll make at least one blog post, detailing my progress, anecdotes, whatever I can think of.
I’m not a good coder, by any means, and I’m awful with graphics, I’m no artist, and I can’t manage an aesthetic sense if it’s implanted into my brain. So this won’t end well. But the journey could be fun.
To start off, I made a ‘@’ move on the screen automatically (as per application updates), after setting up the framework. With what I have right now, (minus resource loading, not taking that hurdle just yet), I can already make a platformer, which is the 3rd milestone. The second will be having a menu, full features on my framework, and soft-coding most things just enough to make it usable.
I’ll try to post pictures each update, but right now it’d be a useless picture, so I’ll skip this one. If I have nothing exciting, I might even add bits and pieces of the sketches I’ve done on the idea while setting up the environment.
Well, this was a useless update, but all projects start out this way. I’ll be posting another one soon, but might be taking an extended break due to it being almost morning here (damn you, timezones). We shall see.