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Archive for January, 2011

New Year’s Resolutions – Where I’m Going From Here

Posted by (twitter: @henrythescot)
Tuesday, January 4th, 2011 3:20 pm

I’ve got a couple of game development-related new year’s resolutions for myself, and I thought I’d share them.

First of all, I’m going to finish things that I start. I will allow myself to shelve things, but I will finish them. I leave too many neat things unfinished. Enough of that.

Second, I will make things other than scrolling shmups and platformers. I make too many of them, and I need to broaden my experience beyond that stuff. I will still make some of them, but it won’t be all that I do.

Third, I will complete at least one mid-sized project. I want to accomplish at least something this year, and a good, mid-sized game seems like it would be the thing to do.

Finally, I will improve my artwork. This doesn’t just mean making my art look better, but being able to draw things that I currently have a hard time drawing. (Such as characters in isometric perspectives)

I’m hoping that I can hold to these, as I think they’re things that I really need to do.

Peace

— Mr. Dude

Added Mac and Linux build

Posted by
Tuesday, January 4th, 2011 3:06 am

Yep. You can get them here :

My submission entry

Nothing else has changed there, just added binaries for the  two platforms.

Also, if you downloaded the linux version yesterday i had uploaded a version with a debug library linked in accidentally. This affected performance greatly, please update to the latest!

Rosetta – 2011

Posted by
Monday, January 3rd, 2011 4:05 pm

The lack of comments on Rosetta seems to suggest it falls on the wrong side of unintelligible or just not very entertaining. Going to try and make a new version in the next couple of days that addresses some issues and adds a few things.

XMas-Gift!

Posted by
Monday, January 3rd, 2011 8:52 am

After staying 2 weeks at home I finally came back to my office. And what was awaiting me? An XMas-Gift by Philhassey himselfs.


So, what was in the Box? A bottle of maple syrup, 5 packages ‘microwave pork rinds’ and a photo of himself and the cool goat that pulled his coach in the ld#17(?) keynote.

I’m quite curious about the microwave pork rind…. :D

Thx a lot!!!

PS: Hope there will be an secret santa next year again! It was fun! Thx for organizing!

EDIT: I finnaly ate some Pork Rinds and I have to say it is really good! Wouldn’t have expected that way! ;D

10 Minute Galaxy, New Years Edition

Posted by
Saturday, January 1st, 2011 4:56 pm

I’ve added a post-competition build of my game to the links on the entry page. It’s mostly bug fixes but also a few simple improvements and a draw engine overhaul.

New Features:

  • simple detection of being stranded without fuel with a popup message
  • permanently show a flag over explored planets to make it easier to tell where you’ve been.
  • Fuel is consumed over time as you travel, so if you are interrupted by an enemy ship, you only pay for the fuel you’ve used.
  • improvements to the shop prevent you from being able to waste money on refills for things you’re already full on (like fuel)

Engine:

  • Entirely new draw manager, allows for limited view regions and camera movement (disabled in this build)
  • Better UI management for windows and text

Bugs Fixed:

  • fixed purchasing to negative money in the shop
  • fixed bug where you could travel off screen in the right circumstances
  • fixed bugs related to shopping or exploring at the same time as being attacked

All in all, pretty light, but I hope to keep improving it in chunks as I have time.

Check it out


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