Archive for January, 2011
New Year’s Resolutions – Where I’m Going From Here
I’ve got a couple of game development-related new year’s resolutions for myself, and I thought I’d share them.
First of all, I’m going to finish things that I start. I will allow myself to shelve things, but I will finish them. I leave too many neat things unfinished. Enough of that.
Second, I will make things other than scrolling shmups and platformers. I make too many of them, and I need to broaden my experience beyond that stuff. I will still make some of them, but it won’t be all that I do.
Third, I will complete at least one mid-sized project. I want to accomplish at least something this year, and a good, mid-sized game seems like it would be the thing to do.
Finally, I will improve my artwork. This doesn’t just mean making my art look better, but being able to draw things that I currently have a hard time drawing. (Such as characters in isometric perspectives)
I’m hoping that I can hold to these, as I think they’re things that I really need to do.
Peace
— Mr. Dude
Added Mac and Linux build
Yep. You can get them here :
Nothing else has changed there, just added binaries for the two platforms.
Also, if you downloaded the linux version yesterday i had uploaded a version with a debug library linked in accidentally. This affected performance greatly, please update to the latest!
Rosetta – 2011
The lack of comments on Rosetta seems to suggest it falls on the wrong side of unintelligible or just not very entertaining. Going to try and make a new version in the next couple of days that addresses some issues and adds a few things.
XMas-Gift!
After staying 2 weeks at home I finally came back to my office. And what was awaiting me? An XMas-Gift by Philhassey himselfs.
So, what was in the Box? A bottle of maple syrup, 5 packages ‘microwave pork rinds’ and a photo of himself and the cool goat that pulled his coach in the ld#17(?) keynote.
I’m quite curious about the microwave pork rind….
Thx a lot!!!
PS: Hope there will be an secret santa next year again! It was fun! Thx for organizing!
EDIT: I finnaly ate some Pork Rinds and I have to say it is really good! Wouldn’t have expected that way! ;D
10 Minute Galaxy, New Years Edition
I’ve added a post-competition build of my game to the links on the entry page. It’s mostly bug fixes but also a few simple improvements and a draw engine overhaul.
New Features:
- simple detection of being stranded without fuel with a popup message
- permanently show a flag over explored planets to make it easier to tell where you’ve been.
- Fuel is consumed over time as you travel, so if you are interrupted by an enemy ship, you only pay for the fuel you’ve used.
- improvements to the shop prevent you from being able to waste money on refills for things you’re already full on (like fuel)
Engine:
- Entirely new draw manager, allows for limited view regions and camera movement (disabled in this build)
- Better UI management for windows and text
Bugs Fixed:
- fixed purchasing to negative money in the shop
- fixed bug where you could travel off screen in the right circumstances
- fixed bugs related to shopping or exploring at the same time as being attacked
All in all, pretty light, but I hope to keep improving it in chunks as I have time.





