Brute Force – Initial Progress, Goals, and Adjusting the Deadline
I’ve gotten some very, very basic work done for Brute Force.
I currently have the player’s tank, which rolls around on the screen and with a turret that turns toward the mouse.
The player’s tank is made up of a body, a turret, and some kind of propulsion (Generally but not always tank treads), each with some basic stats.
The game uses a custom event class to handle input events by name. (IE: “Left”, “Fire Primary”, or “Pause” instead of keyCode’s) I did take the Key class from FlashPunk (Which contains constants for keys by name), which made my job much easier.
The next thing I will put in is some kind of weapon. After that, equipment will be loaded from data files. Then, other things.
This should turn out to be a fun game.
Peace
— Mr. Dude