Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


Brute Force – Initial Progress, Goals, and Adjusting the Deadline

Posted by (twitter: @henrythescot)
January 28th, 2011 6:19 pm

I’ve gotten some very, very basic work done for Brute Force.

I currently have the player’s tank, which rolls around on the screen and with a turret that turns toward the mouse.

The player’s tank is made up of a body, a turret, and some kind of propulsion (Generally but not always tank treads), each with some basic stats.

The game uses a custom event class to handle input events by name. (IE: “Left”, “Fire Primary”, or “Pause” instead of keyCode’s) I did take the Key class from FlashPunk (Which contains constants for keys by name), which made my job much easier.

The next thing I will put in is some kind of weapon. After that, equipment will be loaded from data files. Then, other things.

This should turn out to be a fun game.

Peace

— Mr. Dude

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[fcache: storing page]