First round of a working demo of the game…
It’s more fun then I’d have expected it to be. It also nails the being instantly engaging goal I had. It’s a LOT of fun already. I need to add a few more bits to the engine to make it a…game… limit their springs and add the ability to get more. The progress is good though, even if the minigame is very simple.
I did use some base code for physics. Base code that I’m not going to be able to share (boo!) but code that I actually wrote for my company to do some basic trajectory pathing. I’m sure I could have re-wrote it, but AS2 tends to handle angles a bit…backwards and I remember going crosseyed the first time I messed with Math.atan so would rather copy/paste then spend 4 hours frustrated again.
The art will be replaced, and I’m actually going to try for sound effects this time.