Gun Gladiator eventually deteriorated into an unacceptably slow (At least on my netbook), overly ambitious story-heavy shooter. I think that would count as a failure, especially in terms of my deadline.
So, I’ve decided that I need to try again with a different time limit. This time around, it’s a bullet hell shmup. Hopefully.
The game’s title is one that I’ve been trying to apply to a game for a while now because I think it sounds really cool. (I may have used this title for an uncompleted game that I’ve posted about here, and there have been many others) The title is Starrior. (A portmanteau of “Star” and “Warrior”)
The game will borrow its style from the game Frantic (And its sequel), but will use a much less abstract style. It will support arrow keys and WASD, as well as controlling the ship with the mouse. It will have multiple weapons, special attacks, and other fanciness.
I want to have the full game with at least most of its content by the night of the 22nd.
Currently, I have the player ship moving around on the screen, including with mouse control.
I’m really hoping I can pull this off. Really.
— Mr. Dude