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	<title>Comments on: Beacon Postmortem</title>
	<atom:link href="http://www.ludumdare.com/compo/2011/01/05/beacon-postmortem/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2011/01/05/beacon-postmortem/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: Beacon &#124; Superlevel</title>
		<link>http://www.ludumdare.com/compo/2011/01/05/beacon-postmortem/comment-page-1/#comment-19690</link>
		<dc:creator>Beacon &#124; Superlevel</dc:creator>
		<pubDate>Thu, 17 Feb 2011 11:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=39023#comment-19690</guid>
		<description><![CDATA[[...] wurde seither ein wenig aufpoliert und auf Mac und Linux portiert.Spielt, und lest am besten danach hier sein Postmortem. Erw&#228;hnte ich bereits, dass das Ende furchtbar traurig sch&#246;n ist? Das ist ab sofort meine [...]]]></description>
		<content:encoded><![CDATA[<p>[...] wurde seither ein wenig aufpoliert und auf Mac und Linux portiert.Spielt, und lest am besten danach hier sein Postmortem. Erw&#228;hnte ich bereits, dass das Ende furchtbar traurig sch&#246;n ist? Das ist ab sofort meine [...]</p>
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	<item>
		<title>By: 0graham0</title>
		<link>http://www.ludumdare.com/compo/2011/01/05/beacon-postmortem/comment-page-1/#comment-19667</link>
		<dc:creator>0graham0</dc:creator>
		<pubDate>Mon, 14 Feb 2011 14:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=39023#comment-19667</guid>
		<description><![CDATA[Nice little story!

I liked that the level design struck a nice balance between a linear and an exploratory mode. A narrative prompt or interactive element would pop up right before a full-blown case of metroidesque explorer&#039;s dread (oops you wandered ten minutes in the wrong direction...now you get to climb back up those 7 shafts again) set in.

It&#039;s interesting to hear that you were &quot;learning&quot; level design as you went along. I dunno if it was intended or unintended but I think the transition from simplicity to complexity helped draw me into the game.]]></description>
		<content:encoded><![CDATA[<p>Nice little story!</p>
<p>I liked that the level design struck a nice balance between a linear and an exploratory mode. A narrative prompt or interactive element would pop up right before a full-blown case of metroidesque explorer&#8217;s dread (oops you wandered ten minutes in the wrong direction&#8230;now you get to climb back up those 7 shafts again) set in.</p>
<p>It&#8217;s interesting to hear that you were &#8220;learning&#8221; level design as you went along. I dunno if it was intended or unintended but I think the transition from simplicity to complexity helped draw me into the game.</p>
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	<item>
		<title>By: Shine A Light: Beacon &#124; Rock, Paper, Shotgun</title>
		<link>http://www.ludumdare.com/compo/2011/01/05/beacon-postmortem/comment-page-1/#comment-19666</link>
		<dc:creator>Shine A Light: Beacon &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Mon, 14 Feb 2011 13:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=39023#comment-19666</guid>
		<description><![CDATA[[...] I think might get you lot talking. Go play, then read randomnine&#8217;s post-mortem of the game here. Or just listen to Shine A Light by the Stones below.  You know, this isn&#8217;t even one of my [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I think might get you lot talking. Go play, then read randomnine&#8217;s post-mortem of the game here. Or just listen to Shine A Light by the Stones below.  You know, this isn&#8217;t even one of my [...]</p>
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	<item>
		<title>By: sfernald</title>
		<link>http://www.ludumdare.com/compo/2011/01/05/beacon-postmortem/comment-page-1/#comment-19235</link>
		<dc:creator>sfernald</dc:creator>
		<pubDate>Sat, 08 Jan 2011 23:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=39023#comment-19235</guid>
		<description><![CDATA[Congrats. That is an amazing accomplishment for a game you wrote in C++ and started out with no base code.

I think my favorite games are the ones they tell you a story. I really love the storytelling aspect of the game. I know that notes are a common way to progress the story, but it was especially effective in your game. I think because the dialog was tight. The whole tone of the game was one of sadness and loneliness and you could really pick this up through the dialog and use of graphics.

Good job. It seems like for some reason, platformers always come out well during these competitons, when often there are mixed results with other game types. I wonder why that is. Maybe platformers are easier or a more well defined and known game type.]]></description>
		<content:encoded><![CDATA[<p>Congrats. That is an amazing accomplishment for a game you wrote in C++ and started out with no base code.</p>
<p>I think my favorite games are the ones they tell you a story. I really love the storytelling aspect of the game. I know that notes are a common way to progress the story, but it was especially effective in your game. I think because the dialog was tight. The whole tone of the game was one of sadness and loneliness and you could really pick this up through the dialog and use of graphics.</p>
<p>Good job. It seems like for some reason, platformers always come out well during these competitons, when often there are mixed results with other game types. I wonder why that is. Maybe platformers are easier or a more well defined and known game type.</p>
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		<title>By: Bender</title>
		<link>http://www.ludumdare.com/compo/2011/01/05/beacon-postmortem/comment-page-1/#comment-19233</link>
		<dc:creator>Bender</dc:creator>
		<pubDate>Sat, 08 Jan 2011 14:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=39023#comment-19233</guid>
		<description><![CDATA[I&#039;ve to tell you mate, I loved your game so much, I&#039;ll definitely wait for the new version.
By the way, is your source code under any GPL/BSD/CC license ?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve to tell you mate, I loved your game so much, I&#8217;ll definitely wait for the new version.<br />
By the way, is your source code under any GPL/BSD/CC license ?</p>
]]></content:encoded>
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	<item>
		<title>By: joekinley</title>
		<link>http://www.ludumdare.com/compo/2011/01/05/beacon-postmortem/comment-page-1/#comment-19203</link>
		<dc:creator>joekinley</dc:creator>
		<pubDate>Thu, 06 Jan 2011 08:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=39023#comment-19203</guid>
		<description><![CDATA[Go Bacon]]></description>
		<content:encoded><![CDATA[<p>Go Bacon</p>
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		<title>By: randomnine</title>
		<link>http://www.ludumdare.com/compo/2011/01/05/beacon-postmortem/comment-page-1/#comment-19202</link>
		<dc:creator>randomnine</dc:creator>
		<pubDate>Thu, 06 Jan 2011 07:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=39023#comment-19202</guid>
		<description><![CDATA[Haha. You&#039;re not the only one :p]]></description>
		<content:encoded><![CDATA[<p>Haha. You&#8217;re not the only one :p</p>
]]></content:encoded>
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	<item>
		<title>By: PoV</title>
		<link>http://www.ludumdare.com/compo/2011/01/05/beacon-postmortem/comment-page-1/#comment-19199</link>
		<dc:creator>PoV</dc:creator>
		<pubDate>Thu, 06 Jan 2011 01:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=39023#comment-19199</guid>
		<description><![CDATA[Sorry, that bacon thing was me.  I can&#039;t help but read the word Beacon as Bacon!

/me arms in the air]]></description>
		<content:encoded><![CDATA[<p>Sorry, that bacon thing was me.  I can&#8217;t help but read the word Beacon as Bacon!</p>
<p>/me arms in the air</p>
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