New Year’s Resolutions – Where I’m Going From Here
I’ve got a couple of game development-related new year’s resolutions for myself, and I thought I’d share them.
First of all, I’m going to finish things that I start. I will allow myself to shelve things, but I will finish them. I leave too many neat things unfinished. Enough of that.
Second, I will make things other than scrolling shmups and platformers. I make too many of them, and I need to broaden my experience beyond that stuff. I will still make some of them, but it won’t be all that I do.
Third, I will complete at least one mid-sized project. I want to accomplish at least something this year, and a good, mid-sized game seems like it would be the thing to do.
Finally, I will improve my artwork. This doesn’t just mean making my art look better, but being able to draw things that I currently have a hard time drawing. (Such as characters in isometric perspectives)
I’m hoping that I can hold to these, as I think they’re things that I really need to do.
Peace
— Mr. Dude
Good resolutions but don’t stress yourself out at the beginning of the year.
Look at it like that. In order to learn something you have to do said something. The more you do it, the better you get. Problem with quitting is, that from say 4 phases you do while finishing a project, you just learn the first because you always quit.
So phase 1 you are really good at and you do see that too on the way. But as soon as you get to phase 2, you enter new terrain. Just go the full mile and take the learning experience.
That’s what I did at my first LD19. The second day I was too demotivated finishing it, but I thought to myself, what the hell, just do it dude. And I finished, and I am really proud, and it is not too bad a game.