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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    10 Minute Galaxy, New Years Edition

    Posted by
    January 1st, 2011 4:56 pm

    I’ve added a post-competition build of my game to the links on the entry page. It’s mostly bug fixes but also a few simple improvements and a draw engine overhaul.

    New Features:

    • simple detection of being stranded without fuel with a popup message
    • permanently show a flag over explored planets to make it easier to tell where you’ve been.
    • Fuel is consumed over time as you travel, so if you are interrupted by an enemy ship, you only pay for the fuel you’ve used.
    • improvements to the shop prevent you from being able to waste money on refills for things you’re already full on (like fuel)

    Engine:

    • Entirely new draw manager, allows for limited view regions and camera movement (disabled in this build)
    • Better UI management for windows and text

    Bugs Fixed:

    • fixed purchasing to negative money in the shop
    • fixed bug where you could travel off screen in the right circumstances
    • fixed bugs related to shopping or exploring at the same time as being attacked

    All in all, pretty light, but I hope to keep improving it in chunks as I have time.

    Check it out

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