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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Archive for December, 2010

I’m done I guess.

Posted by (twitter: @Suyo_)
Sunday, December 19th, 2010 12:03 pm

Discover19

Control the little man on his way and help him discover who he is, where he is and what he is able to do.

screenie

Let’s hope I can use the last hour I can be on my PC to polish it up a bit. Maybe also Online Highscores.

Getting a boss working

Posted by
Sunday, December 19th, 2010 12:00 pm

I hope I’ve not made it too hard.

Released!

Posted by (twitter: @Cellusious)
Sunday, December 19th, 2010 11:53 am

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=3295

This is a little more fun than I hoped

Posted by
Sunday, December 19th, 2010 11:53 am

I’m starting to get worried here…

Will they survive?

A Very Final Push

Posted by
Sunday, December 19th, 2010 11:51 am

Okay the game is getting shape, it’s a quite liberal interpretation of the theme, but it’s made in 48 hours anyway. Gameplay is quite simple arenashooter madness with some sync with background music. Now I need to replace those placeholder graphics!

Now something to eat…

And another little piece

Posted by
Sunday, December 19th, 2010 11:50 am

Hello,

I have implemented clouds in the background with parallax scrolling :) look here!

Here is a screenshot showing how it looks like:

Our alien finding one precious Air crest

Next up: foreground clouds to hide the crests :)

Progress report

Posted by
Sunday, December 19th, 2010 11:48 am

Ok, I created some bkg music, drawed some sprites and tweaked rendering. I based the tunnel/rock rendering thing on a technique I also used in Rock Warrior (my entry to one of the past LD compos), but tweaked it to suit better for this case. I’m not the inventor of the that though, I think I originally found the idea from iq’s site. I’m also watching VGA awards with my other eye as they’re airing that in Finland currently… :)  …  + Feeling a bit bored now, let’s see how much I get to make more gameplay stuff – which is lacking too much atm.

Progress report 6: The final push!

Posted by
Sunday, December 19th, 2010 11:45 am

Everything I feel I’m capable of adding in within the time limit is in, time to finish up the level design and submit ! :D

Don’t expect too much though, it’s quite a dull game. I fully intend to continue and improve it at my own pace after the competition is over.

Even though the gameplay is lacking I’m quite proud of the end result considering I’ve never made a game more complex then a space invaders type game and never completed a project in such a short period of time.

Shadows

Posted by (twitter: @kamjau)
Sunday, December 19th, 2010 11:44 am

Woke up after having slept way too long, fixed some bugs with the planet generator and the shadows

(click for anim)

I somewhat doubt this’ll be done for the compo, or even the jam, but I’m not giving up just yet. Have some ideas.. Even if nothing comes of this though, I’ve learned a lot, so it hasn’t been a waste.

Slow But Steady Progress

Posted by
Sunday, December 19th, 2010 11:42 am

I’ve been neglecting the gameplay for the last few hours, focussing on some sound and mostly graphics and usability updates. But with about 7 hours left I’m pretty sure I’ll have enought time to get a few endings into the game. I hope. At least one…

Either way, it looks and feels much more like a game now:

I’m getting a little tired, however, so I hope I’ll get done somewhat soon. Looking forward to sleeping in during the next few days!

Something else

Posted by (twitter: @terrycavanagh)
Sunday, December 19th, 2010 11:40 am

Gave up on yesterday’s project (for now!) so that I could have something finished for the deadline!

We can’t stop here. This is bat country

Posted by
Sunday, December 19th, 2010 11:37 am

Hey all, first post.

The basic idea for my game is: You’re a bat, in a very dark cave.  So you have to use your sonar to send out sound waves to “discover” the world around you.  The waves are really just particles, but its cool to see em bounce around. The screen shot doesn’t really do it justice.

More soon, as I finish the damn thing, and figure out how to package up a binary.

Anyhow, here are some interesting facts:

  • Love is awesome (so is the engine)
  • Theres a nice emacs syntax highlighter for lua (lua-mode.el)
  • BSP trees are bitch to debug
  • I’m not wearing any pants.

I’m sure your glad you read that whole list, huh?

Switching to the Jam

Posted by
Sunday, December 19th, 2010 11:34 am

I had a lot of trouble with the theme getting starting on Friday night.  I had ideas for a bunch of others, but Discovery seemed so big that I didn’t really have anything for a 48 game.  The funniest part is that discovery is one of the strongest driving forces in the games I prefer to play myself, but I just felt like there wasn’t much I could make that was worth discovering in such a short time.  There are a lot of awesome games being shown off so far, so I can’t wait to see what folks come up with.

Instead of dropping out entirely, I got back from my ski trip yesterday and decided to just hammer out some prototyping for a larger dungeon exploration game I’ve been poking at noncommittally up until now.  The really fun stuff, the art and fun dungeons and stuff, none of that can make it under the wire here for LD 19, so I’ve decided to just jam out instead.  So here’s to a great weekend, and good luck everyone that stuck with the compo :)  Can’t wait to play your games.

I really like snow, man!

Posted by
Sunday, December 19th, 2010 11:31 am

Ditched my first day project, my new project is going much better. Really hope I have something ready by the deadline! o_o

All finished!

Posted by
Sunday, December 19th, 2010 11:29 am

Hey peoples!

After 48 hours of misery, I bring to you…Where Am I?

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=1865

A game of…discovery! intrigue! and….. noises!

Check it out! :)

Benn

Cambridge LDing day 2

Posted by
Sunday, December 19th, 2010 11:29 am

The Ludumdare Cambridge group continues for day two! There are a couple of people off camera, and everyone is beavering away on their games!

Almost done

Posted by (twitter: @@fenyxofshadows)
Sunday, December 19th, 2010 11:27 am

Okay… I’m almost done with a working build, just need to implement the rest of the items!~

Once I’m done with that, time for arts, ne?~

Dead scientists! Yay!

Posted by (twitter: @legacycrono)
Sunday, December 19th, 2010 11:19 am

Yeah, it’s progressing quite well! Hopefully I’ll be able to finish it on time.

Download the latest demo here: DOWNLOAD

Constructive criticism are much appreciated. :)

Just about working game

Posted by
Sunday, December 19th, 2010 11:19 am

To do: Give it a menu, a scoreboard, some explanations on how to play, updated graphics and a public release.

8 hours

Posted by
Sunday, December 19th, 2010 11:17 am

remain and I have a lot to do. Ended up going to bed at 4am today, and was back at it before 8. I do have levels worked out and a basic scoring system but still unsure how or if you can ‘die’ or where the end game is… Still need a couple more levels, and I have to get a couple more free techo loops I can cut a few seconds out of.

Screen shot:


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