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Archive for December, 2010

Sun, 9 PM, 42/48 passed

Posted by
Sunday, December 19th, 2010 12:57 pm

Updated graphics:

Now I’ll do some further testing, and then I’ll start working on the sound and music, which I don’t have yet…

Rushed to finish it, but it’s done.

Posted by
Sunday, December 19th, 2010 12:53 pm

I have a family party to attend, so I’ve lost a large chunk of my time due to that. I pulled an all-nighter to get it done, but I had to leave out so many things I had planned.

The game plays as a platformer, but has the feel of a children’s story book. I guess it’s an art game. It was planned to have more gameplay to it such as a fight with a leopard seal, as well as belly sliding, but I guess I was being too ambitious.

Unfortunately the game doesn’t have background music or sound effects at all, but I hope the cute artwork will account for that. =(

Entry Link

Posted by (twitter: @edg3za)
Sunday, December 19th, 2010 12:52 pm

So I unfortunately managed to break my code so badly that I had to face a hard decision, either give up, move to a new idea, or remake my current idea in Game Maker, but I am done.

It contains all the previous storyline, and 2 of the 3 minigames I planned, and Ive (hopefully) squashed all the bugs that there were.

You can download it and try it, source included as per LD rules.

Timelapse here, and music was from newgrounds.

Ive learnt a lot. My head hurts, AND I got sunburnt. Good luck to everyone!

Almost done…

Posted by
Sunday, December 19th, 2010 12:48 pm

Now I have added teleport system and you can travel throw maps…
I guess the game is going to be pointless until the end, so it’s just highscore game (maybe it’s fun too ;) ).
I’ll hurry and and a not random generator and that’s all, here what is look’s like:
Teleports system
Try it HERE.
Please report broken link/bug/error into comments.

Giving up, need more sleep

Posted by
Sunday, December 19th, 2010 12:46 pm

You can play what I managed to finish here. You can get the source code from there as well.

Well, six hours to go, it’s 9pm, and tomorrow is Minecraft Beta Day, something I probably should be well rested for. My game is nowhere near a game yet, although the game engine is pretty fun.
I’m giving up! I’ll go watch some tv, go to bed early, then check out what the rest of you managed to finish later next week! :D

Good Ludum, good night!

Progress Video 4 (I doubt I’ll finish in time… :\)

Posted by
Sunday, December 19th, 2010 12:44 pm

Take Two?!?!!?!

Posted by
Sunday, December 19th, 2010 12:40 pm

Well, I like where I was going with my previous idea, but it’s clear I’ll never finish in time. So I’m going to put it aside and work on a new idea that should be dead simple to code and fun to boot: a Memory-type game in which you match up great discoveries and inventions with what they’re good for. But all tongue-in-cheek. Each level will get progressively harder and I’ll do an on-line highscore list. Still working in Javascript and PHP. I have less than 6.5 h0urs!

Submitted, finally

Posted by
Sunday, December 19th, 2010 12:40 pm

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=3164 BAM.

Does it look like a game yet? Pt. 2

Posted by
Sunday, December 19th, 2010 12:39 pm
I got thinking, procedural mazes are like having gigantic Manors or huge forests when you’re a kid. Just a few quick setting of the rules, and you can have any amount of fun with the world, such as races, or hide and seek, or forts.
I think through a combination of deadline looming, and the maze being the hard bit, the project is close to reaching playable status. What do you think? Look like a game yet?

Day 3: Prologue

Posted by (twitter: @Furyhunter)
Sunday, December 19th, 2010 12:36 pm

I forgot to make my starting post for today. Oh well. I got up a bit later than I wanted to but I should be able to get the game finished within the next 5 hours, given I don’t run in to any major bugs, then I can crack down on minor bugs in the last 3 hours.

I came up with a clever little secret that I’m going to implement once the final version goes live later today. It’ll involve something outside of the game, after you’ve completed all of the objectives in-game. I’m only hoping it won’t be easily visible from the timelapse once I finish that…

Anyway, the end is drawing near and I have a big game world to finish. Seey’all in a bit.

Submitt’d!

Posted by
Sunday, December 19th, 2010 12:31 pm

Fin-a-freakin’-ly. Took me at least 4 hours to get a version working for windows. Which involved taking the sound out, sorry windows users, but you can dl the soundtrack separately! Check it out here

Welcome to RGB land

Posted by
Sunday, December 19th, 2010 12:26 pm

Welcome to RGB Land! Enjoy scenic Perlin Valley, and enjoy hiking up Mt. Perlin, or the Fields of Perlinnor where a great battle was once fought.  (The Interior Ministry has promised us more noise types soon. Sure, I’ll believe it when i see it. I’m still waiting for vegetation they promised).

Whew.  Not a lot of progress since my company x-mas party was last night, and my daughter woke up early this morning, but I’ve got back to it. I’ve managed to add player movement and mouselook, which was easier than I expected, and some very primitive lighting. I also had to work up a really simple caching system for the landscape since it takes 1-2 minutes to generate one, and that’s pretty much a showstopper for iterative coding.

It probably won’t get to the stage of being a game, but maybe a nice tech demo. We’ll see. Hopefully it won’t look so much like garbage when I’m done.

All bugs fixed! Ore generating too imbalanced…

Posted by
Sunday, December 19th, 2010 12:25 pm

I love the, wiki. I came home from church, went on wiki, and I found out that random can return DECIMALS. It also showed me how to fix it. I thank you, coding wiki, next up: Rarer ore.

Finished.

Posted by
Sunday, December 19th, 2010 12:21 pm

Finally the game is finished!

I’m not too happy due i didn’t get everything in what i wanted but at least it works now haha.

Check FailBot

Better than last time

Posted by (twitter: @Kalakian)
Sunday, December 19th, 2010 12:17 pm

With only a few hours left to go, I’ve done better than in LD18, as I actually have the core game-play finished!  Looks like I’ll actually be submitting something this time, and maybe get one, or even two people playing my game for a couple of minutes!!! :P

Anyway, here’s the latest vid-cap: http://tudocs.ning.com/video/ludum-dare-19-core-gameplay-1

Dinner, and a companion

Posted by
Sunday, December 19th, 2010 12:16 pm

Delicious. And, because all the cool kids were doing it:

D'aaaaw.

SSHeart: Secrets in the Space of my Heart – Unfinished

Posted by
Sunday, December 19th, 2010 12:15 pm

WindowsOS/XWeb

So this weekend the theme was Discovery which really inspired me. The plan was simple.

Build a 3D Spatial Puzzle based on a secret phrase. The phrase is revealed when the person completes the puzzle.

Timelapse & My Stuff over here: http://www.claire-blackshaw.com/blog/2010/12/ld19-discovery/

Dinner, 7 hours to go

Posted by
Sunday, December 19th, 2010 12:14 pm

The end is near ! :D Not the end of my game, though… But I’m still hopeful because level design should be fast. It would be great to have finished the code in 3 hours. Anyway, here’s my dinner:

Nothing better while coding :)

And a screenshot of the work in progress:

Not quite ready yet...

See ya !

Day 3!

Posted by (twitter: @moltanem2000)
Sunday, December 19th, 2010 12:11 pm

Here’s what I need to do:

  • Slime enemy
  • implement some sort of HUD (showing score, health, and oxygen)
  • Add the menu stuff (instructions, etc.)
  • polish and stuff

Let’s do this!

Almost Done!

Posted by
Sunday, December 19th, 2010 12:07 pm

core mechanics in, win/lose condition in, fancy animated text, and best of all..

..

wait for it..

PIRATE MODE

yeah.


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