Archive for December, 2010
my game so far
Ahhhh I dont think I will be able to finish on time cuz I changed from using processing to flashpunk … anyways this is what I have so far.
It’s DONE! For real this time!
Ok, I missed a few features before, but now it’s all done. Custom icon, everything. Switching caves in-game, an awkward story like I always put in my games, and now on the top of the window, it says: “BoxMiner | [cave name] | Points: [points]”
What does this mean? Well, it means that I am done.
Submitting now. Hope you enjoy!
Jammin’
Well, i hate to say this, but i just dont have time to finish for the compo (i dont think). If i can finish in time, then yay!, but i dont think i will. That said, i’ll definately have something ready for the jam
Slimes and HUD
Slimes are done! I may give them the added feature of leaving a slimy trail if I have time later, but for now this is enough
Slimes: ![]()
- Move at your speed (2x faster than the mole)
- Deadly
- If it hits water it dissolves into it, making the water toxic (toxic water insta-kills you)
Moles: ![]()
- Move at half your speed
- Deadly
- Every so often it will destroy the next dirt block it runs into (max 8 )
- Acts kinda like ores do in water
And I’ve started work on the HUD, take a look:

Online Highscores are go!
Explosive Transcendental Finish!
Get it here. There’s Windows, Linux and OSX builds. I forgot to do a timelapse this time, but I do have a plan… Also, I wanted to record a video of the game, but I can’t for the life of me find a screen recorder that actually works
Mr Head and the Journey of Discoveries completed
Mr Head and the Journey of Discoveries has been completed. See the entry page.
Windows binaries | Source | Low framerate Timelapse (spoiler warning)
Controls are Arrow Keys and X.
Made in 8 hours, and written in D and uses OpenGL, GLFW and FMod. Sound effects (the few there is) from sfxr.
There was supposed to be some voice “acting” in there, but my microphone was really, really bad, so you managed to escape that. Sadly also lacking music. Would have been great with some light music, I think.
Main sprite is technically an old asset, but to match the last Mr Head game it had to be identical (see Mr Head and the Cow Drowning). I believe my entry is within the spirit of the rules.
Volatile: Final Hours
Just woke up, an hour late. Only have 5 hours left and a lot of code to write…oh well I’ll give it a go and if it’s not finished I’ll still submit it =)
Dinner time with not much time left to go!
Sunday, December 19th, 2010 1:45 pmI’ve been slightly worried recently on if my game will be allowed as it’s based on copyrighted stuff. I’ll find out soon if it is or not I suppose.
All menus are done and now I’m getting the final pieces finished and then I need to remember audio!
I’ve got work tomorrow but I won’t be giving up
5 hours left!
Going to eat and then going to release. For real this time.
Ok, it’s done. I’ll use my last 4 hour to give it a bit of a bug test and then release the finished copy.
Pizza and facetime

Pizza and beer for the final stretch, or as I prefer to call it ‘the whole stretch’. My game has a loong way to go, but I’m going to keep trying.

In the mean time I have facial animations working now, and proper animation states in general. Now I just need to get my levels in place.
World Map Generator!
Boss now fully working!
The end of game boss now works! Just a few graphical bits to add now.
Thinking of Throwing in the Towel…
Just way too many distractions this weekend to effectively focus my time/energy on this, and my ideas just started to flow way too late… to make matters worse, I had a horrible time getting Flashpunk to use Pixel Perfect collision on it’s rotations (still doesn’t work right) and the camera was being way too wonky with movement. Regardless, I do have a nice start should I ever decide to pick it back up. “Play” it here (and I use the term “play” loosely).
Discover the way – some progress
I have some screenshots of the game to show, so you can make a better idea of the game:
In that picture, you control the ball by moving the mouse (the arrow indicates the desired direction to follow), the blocks with fractures are about to fall apart because the ball rolled over, and the white spaces are because some blocks already fell apart.
Remember, you can already play the game here if you want.
Rosetta – Day 2
This is what I’m working on. It’s unlikely it will be ready for the 48h deadline, but I’ll try to submit something for the Jam tomorrow if I can. I’m building it in Game Maker 8 with a mix of photography and tablet drawing for the (temporary) visuals. Trying some random ideas.












