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Archive for December, 2010

my game so far

Posted by
Sunday, December 19th, 2010 2:07 pm

Ahhhh I dont think I will be able to finish on time cuz I changed from using processing to flashpunk  … anyways this is what I have so far.

game so far

It’s DONE! For real this time!

Posted by
Sunday, December 19th, 2010 2:06 pm

Ok, I missed a few features before, but now it’s all done. Custom icon, everything. Switching caves in-game, an awkward story like I always put in my games, and now on the top of the window, it says: “BoxMiner | [cave name] | Points: [points]”

What does this mean? Well, it means that I am done.

Submitting now. Hope you enjoy!

Jammin’

Posted by (twitter: @cworkgames)
Sunday, December 19th, 2010 2:03 pm

Well, i hate to say this, but i just dont have time to finish for the compo (i dont think). If i can finish in time, then yay!, but i dont think i will. That said, i’ll definately have something ready for the jam :D

Slimes and HUD

Posted by (twitter: @moltanem2000)
Sunday, December 19th, 2010 2:01 pm

Slimes are done! I may give them the added feature of leaving a slimy trail if I have time later, but for now this is enough

Slimes:

  • Move at your speed (2x faster than the mole)
  • Deadly
  • If it hits water it dissolves into it, making the water toxic (toxic water insta-kills you)

Moles:

  • Move at half your speed
  • Deadly
  • Every so often it will destroy the next dirt block it runs into (max 8 )
  • Acts kinda like ores do in water

And I’ve started work on the HUD, take a look:

Online Highscores are go!

Posted by (twitter: @Suyo_)
Sunday, December 19th, 2010 1:57 pm

Who can beat me with my crappy score?

PLAY IT!

EDIT: And that’s it. Aftermath Post tomorrow!

Explosive Transcendental Finish!

Posted by
Sunday, December 19th, 2010 1:56 pm

Get it here. There’s Windows, Linux and OSX builds. I forgot to do a timelapse this time, but I do have a plan… Also, I wanted to record a video of the game, but I can’t for the life of me find a screen recorder that actually works :(

Mr Head and the Journey of Discoveries completed

Posted by
Sunday, December 19th, 2010 1:55 pm

Mr Head and the Journey of Discoveries has been completed. See the entry page.

Windows binaries | Source | Low framerate Timelapse (spoiler warning)

Controls are Arrow Keys and X.

Made in 8 hours, and written in D and uses OpenGL, GLFW and FMod. Sound effects (the few there is) from sfxr.

There was supposed to be some voice “acting” in there, but my microphone was really, really bad, so you managed to escape that. Sadly also lacking music. Would have been great with some light music, I think.

Main sprite is technically an old asset, but to match the last Mr Head game it had to be identical (see Mr Head and the Cow Drowning). I believe my entry is within the spirit of the rules.

Volatile: Final Hours

Posted by (twitter: @TrueValhalla)
Sunday, December 19th, 2010 1:54 pm

Just woke up, an hour late. Only have 5 hours left and a lot of code to write…oh well I’ll give it a go and if it’s not finished I’ll still submit it =)

Dinner time with not much time left to go!

Posted by (twitter: @Catmoo)
Sunday, December 19th, 2010 1:45 pm

Chinese!

I’ve been slightly worried recently on if my game will be allowed as it’s based on copyrighted stuff. I’ll find out soon if it is or not I suppose.

All menus are done and now I’m getting the final pieces finished and then I need to remember audio!

I’ve got work tomorrow but I won’t be giving up :) 5 hours left!

Going to eat and then going to release. For real this time.

Posted by
Sunday, December 19th, 2010 1:42 pm

Ok, it’s done. I’ll use my last 4 hour to give it a bit of a bug test and then release the finished copy.

Pizza and facetime

Posted by
Sunday, December 19th, 2010 1:36 pm

Pizza and beer for the final stretch, or as I prefer to call it ‘the whole stretch’. My game has a loong way to go, but I’m going to keep trying.

In the mean time I have facial animations working now, and proper animation states in general. Now I just need to get my levels in place.

World Map Generator!

Posted by (twitter: @Furyhunter)
Sunday, December 19th, 2010 1:18 pm

I’ve programmed a quick world map generator which will allow me to see what I’ve created at a glance! I must say, it’s pretty spiffy, considering it builds an image out of numbers from a text file, and I’m a noob programmer. I haven’t done much actual design yet, that’s the next step!

Boss now fully working!

Posted by
Sunday, December 19th, 2010 1:10 pm

The end of game boss now works! Just a few graphical bits to add now.

Lava is a thing

Posted by
Sunday, December 19th, 2010 1:08 pm

Thinking of Throwing in the Towel…

Posted by
Sunday, December 19th, 2010 1:07 pm

Just way too many distractions this weekend to effectively focus my time/energy on this, and my ideas just started to flow way too late… to make matters worse, I had a horrible time getting Flashpunk to use Pixel Perfect collision on it’s rotations (still doesn’t work right) and the camera was being way too wonky with movement. Regardless, I do have a nice start should I ever decide to pick it back up. “Play” it here (and I use the term “play” loosely).

Deep Space is finished!

Posted by
Sunday, December 19th, 2010 1:04 pm

I have finally finished my game. Had lots of work to do but it end up being good game.

Have a try! Note, it ended up being a bit hardcore but it becomes easy when you get used to it.

Graphics, reloaded :)

Posted by
Sunday, December 19th, 2010 1:02 pm

Here are the new graphics, enjoy !

Title screen

The “receiver” sprite is still missing, but there’s a background image, and better sprites:

No receiver activated.

One receiver activated, but "discovery" feature not implemented. :/

I must speed up for the 6 remaining hours… Bye bye IRC ! :D

Discover the way – some progress

Posted by
Sunday, December 19th, 2010 12:58 pm

I have some screenshots of the game to show, so you can make a better idea of the game:

In that picture, you control the ball by moving the mouse (the arrow indicates the desired direction to follow), the blocks with fractures are about to fall apart because the ball rolled over, and the white spaces are because some blocks already fell apart.

Remember, you can already play the game here if you want.

Rosetta – Day 2

Posted by
Sunday, December 19th, 2010 12:58 pm

This is what I’m working on. It’s unlikely it will be ready for the 48h deadline, but I’ll try to submit something for the Jam tomorrow if I can. I’m building it in Game Maker 8 with a mix of photography and tablet drawing for the (temporary) visuals. Trying some random ideas.

Rosetta

The game is done! Next up, custom icon…

Posted by
Sunday, December 19th, 2010 12:58 pm

Woohoo! Rare ore, check! Larger mining area, check! Scrolling, check! Saving and loading, check! Everything else, CHECK! =D

Finally! I am done! No more bugs! Sweet! All I need now is a custom icon. I’ll be submitting it very shortly.


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