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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Archive for December, 2010

Discover the name – video

Posted by
Sunday, December 19th, 2010 5:06 pm

I have uploaded to youtube a gameplay video, you could take a look at it if you have not tried the game yet :D .

Dunno how much I will able to do before time expires… 2hs left, and I am a little bored/tired. I will take a bath and see if I can do anything more, else I will upload the entry.

Good luck to all

Sad Face

Posted by
Sunday, December 19th, 2010 4:59 pm

I didn’t get to finish my game, due to some unforeseen/foreseen errands I had to do. Oh well, I better start writing a game engine for the next compo, that should make it easier.

Sad face.

All done, I’m finished

Posted by
Sunday, December 19th, 2010 4:58 pm

Phew! It’s getting quite late and I have to say the game turned out to be more fun than I thought. It doesn’t follow the theme strictly, but it reveals more levels as you progress so I guess it’s discovery :)

The game is about an alien therapist killing traumas in patients heads, synced with some music ofcourse.

It’s only for Windows at the moment, I’ll try to port it to other platforms as well in the future.

You can download it here.

Now some schoolwork, sigh…

Sorted!

Posted by
Sunday, December 19th, 2010 4:57 pm

That’s it! Entry posted! I feel so proud, my first LD entry…

The demo is posted, the source made available and the details detailed!

Check out http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=3386 for all the info.

Now, to bed.

Over and out.

Switching to Jam

Posted by (twitter: @Stoney_FD)
Sunday, December 19th, 2010 4:54 pm

I didn’t get nearly as much done as I wanted to . There is no way have something playable by the end of the compo, so I’m taking the extra day and I’ll put something together for the jam deadline.

Finished – YAY

Posted by
Sunday, December 19th, 2010 4:51 pm

Here you are, gentlemen! I didn’t add music because I wasn’t sure what I intended was OK rule-wise, but SFXR made some neat sounds for it anyway.

Start playing here!

Truth to be told, my game follows the theme very VERY little, but I had fun!

The Goliath Lab

Posted by (twitter: @philhassey)
Sunday, December 19th, 2010 4:49 pm

This is going to be a jam entry, so I get an extra day :) Anyway, it probably won’t be available except on the App Store, unless I get all wild and decide to make a win32 build or something.

-Phil

Volatile: AI Build Patterns

Posted by (twitter: @TrueValhalla)
Sunday, December 19th, 2010 4:49 pm

Been working on the AI, and it’s going well. I think I will make it in time for the deadline :D

Here’s what it looks like when the AI is let loose:

I might even have some time left to polish a little, or add some basic tutorial.

-Tv

Complete

Posted by
Sunday, December 19th, 2010 4:48 pm

Since I agreed not to call it probe, I named it after the only other character: Mothership!

Play my game and let me know what you think! I am so tired and hungry though, I’m not sure which I’m going to do first =]

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=3391

Hey brah I’m done.

Posted by
Sunday, December 19th, 2010 4:37 pm

Alright I am done and ready for judgment day.

My Entry Page

Here is a screenie

An early retire, but a good start.

Posted by
Sunday, December 19th, 2010 4:37 pm

As a first timer in LD, wish I was better prepared. I’ve done mini games in the past that have taken less than a day to complete, but I think my expectations for this competition were to high. Although it was a good experience for me and I think at least I have the beginnings of what can become a good game.  I’ll probably will stick around for other LDs. Good luck to all the entries!

Done

Posted by
Sunday, December 19th, 2010 4:33 pm

And I’m done!

The idea was that the player would have to discover attack combos to get a better score, however I didn’t have enough time to animate enough attacks to warrant this.  So the thematic portion relies on the story more now.

Controls are A, S and D for attacks.  See how high of a score you can get!

Windows: http://dl.dropbox.com/u/6366/lD19/LD19%20ChadyG.zip

Mac: http://dl.dropbox.com/u/6366/lD19/LD19_ChadyG.app.zip

Source: https://github.com/ChadyG/LD19

A Tiny Bit of My Jam Game

Posted by (twitter: @henrythescot)
Sunday, December 19th, 2010 4:28 pm

I’ve been taking a break from work, and thought I might throw a bit of my jam game out.

No demo yet (Nothing worth playing, actually), but I do have a picture of the main character.

I still don't know what her name is...

Trying out a new art style

Spelling Warrior Done!

Posted by
Sunday, December 19th, 2010 4:24 pm

Yes, it’s here, and it’s terrible! Terribly awesome ;) Can’t wait to start playing the entries, and it’s been a great time hanging out with you guys in the IRC channel. This is my first year, and I can safely say I will return!

Spelling warrior is a point and click RPG with a Spelling Bee battle system

Download Spelling Warrior
Reuires .net 3.5

Spaceholder placeholders baseholdah

Posted by (twitter: @mikekasprzak)
Sunday, December 19th, 2010 4:23 pm

Some images in now, as placeholders for the player and a pickup weapon.

A circle, a sword, and that annoying red pulse

I’m off to the grocery store for a bit. I should be back with plenty of time to end the compo. Toodles!

Complete, 2 hours, 43 minutes, 17 seconds remaining!

Posted by
Sunday, December 19th, 2010 4:21 pm

Everything I can think of is as finished as I can make it. Worried the machine was crashing in the last few minutes, but it just about worked.

My main priority after this is sleeping!

Try: http://dl.dropbox.com/u/16895250/build.swf

Source is in my submission.

Panic is unavoidable!

Posted by
Sunday, December 19th, 2010 4:20 pm

With the deadline less than 3 hours away, I’m slightly feeling the panic. Although I don’t have much left to do, I got making the world, and that one is big.

.. and without further ado, here comes pictures of food that I have eaten…

… and the screenshot

Back to coding :)

I’m going to make it!

Posted by
Sunday, December 19th, 2010 4:15 pm

Well, this is turning out to be somewhat of an art game, but I think that it’s going to be a good discovery game nonetheless. All I have left is the last level, a title screen , and then… umm…

I’ve been considering adding enemies. Then, once you beat the game you could re-play with a more powerful character.

Done!

Posted by
Sunday, December 19th, 2010 4:13 pm

And so ends my first contest, I didn’t learn much about coding or art but I did learn a ton about myself. I’ve learned that (a) perfectionism gets me nowhere (b) that the best ideas come during production not before it and (d) it’s ok to make mistakes as chances are people aren’t watching or they’re not going to notice anyway.

I’d like to take this opportunity to apologize to the few friends I have left, to thank ChevyRay for his awesome FlashPunk library, and for this community for holding the event and voting on an actual interesting theme. I hope I did the theme justice in some small way (be thankful I abandoned my “disc” + “ovary” idea) and look forward to being blown out of the water by all of you!

Play DISCovery online now…if you dare…

I did it!

Posted by
Sunday, December 19th, 2010 4:11 pm

My entry has been submitted!

It’s called: Fat guy’s treasure hunt.

You have to ‘discover’ all the treasures hidden in the maze. But beware, the walls move.

You don’t want to get yourself trapped. So pick up a dynamite and blow those walls away!
Getting hungry? Eat an apple. If you don’t eat you die and you lose.

This was my first time in the Ludum dare and I’ll definitely enter again the next time.
My sourcecode sucks but I’ll learn from it and do it better next time.

Sleep time now…


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