Dodge and Collect Post Comp Plans
For those of you wondering what I have in store for Dodge and Collect! or what my original intentions were for this game, take a seat because I’ll explain now.
Originally, you where going to have a level select menu that looked like a planet map, with your station station/HQ hovering above an Earth like planet. You would then click on a planet and you would travel there and start the mission, which was to dodge asteroids, space junk and even alien ships to collect the artifact, when you did so it would be sent back to your HQ, and was used to upgrade its systems, so you would be able to fly further (Basically unlock more levels) each level would vary in difficultly, and some levels would not have artifacts, but fake ones that did nothing. Planets you where unable to reach would not appear (Or be gray ) in till your station’s sensors could reach that far. Without all of the HUD or display options, it could have looked something like this.
As for the story? Your piloted a prototype ship called C.O.W 142 its is an intelligent space ship that connects with the station, relaying information and sending objects back to the station, which it self is sentient. The hope was while you, the best pilot in the space force, was testing out the ship, they would be able to find a planet suitable for colonization, but having to do it on a bunch they asked you to scavenge the galaxy for parts to improve your station and the likes.
Something I thought of after the contest began and would like to add is a side scrolling part, where you would go down to the planet and possibly rid of aliens or something, allowing it to be colonized. Once it was colonized your station would be moved to space above that planet, allowing a change in the planet map to take place, and more planets unlocked.
Well, I will continue and hopefully work up to something like this, need to smooth out some of the glitches in the game currently, then I will start the planet map, wish me luck!
