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Continuing Development of Autoflotilla

Posted by
December 21st, 2010 4:29 am

I really enjoyed making Autoflotilla for Ludum Dare 19. It’s quite different from anything I’ve ever made before, but the project appeals to me very strongly. I’ve decided to release a post-competition version. What I would like to do is give it a bit more polish and develop the game’s atmosphere. I want to avoid making it more complicated or making it feel cluttered, however, so I’ll try to use a light touch when making additions.

A friend of mine will be contributing some ambient sound to the game.

Other additions will include:

  • a curved, rather than flat seascape
  • some light regional variations- for instance islands in one area might be shaped differently
  • a few visual extras, such as flying creatures
  • a few unique landmarks
  • looping edges (Asteroids-style toroidal)

One Response to “Continuing Development of Autoflotilla”

  1. dock says:

    The curved horizon will definitely suit this game! :) It would be nice to get some sense of orientation, although I don’t know how best communicate that. I’m not proposing anything GUI wise for it, just something visual. I get disoriented easily, yet I enjoy exploring! :D

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