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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 6 days, 10 hours, 30 minutes, 1 second
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 6 days, 10 hours, 30 minutes, 2 seconds
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    Germies!

    Posted by (twitter: @stuckieGAMEZ)
    December 20th, 2010 7:15 pm

    How I managed it, I have no idea.. but in the past ten hours or so, I managed to build a game from scratch, with just SDL, a C compiler and my trusty GIMP by my side… that’s the art package of course :P

    I also literally hammered some buttons of SFXR in the dying hour and got some rather disturbing sounds from it, so they went in as well.

    Germies InGame

    WARNING! You're about to fail!

    Doesn’t look particularly spectacular, but there is a game in there somewhere!

    The theme link is so tangible it’s unreal though.. as most of the scoring is a bit hidden for you to discover.. I was going to have the infections just appear and have them the “discoveries” but that made it much more stupidly difficult than it is!

    So go cultivate some germs, and earn massive points ;)
    Link to Germies comments and download page

    Source is included.. it’s a one file jobby of close to 900 lines of “C” .. it’s nasty.. enjoy!

    Congrats to all the participants, Compo and Jam alike :)
    Here’s to the next one! where I might be better prepared ( hah! )

    3 Responses to “Germies!”

    1. johnfredcee says:

      900 lines of “C” .. no Lua!?

    2. stuckie says:

      Ironically, the reason why the main idea failed was because I’ve not been doing Lua code – particularly stack fiddling in the C API – for a bit too long, so I’m a bit rusty and got lost in the system :(

      Didn’t help that I forgot my books!

    3. [...] However, it had something in it that showed some promise. You can see this abomination over here: http://www.ludumdare.com/compo/2010/12/20/germies/ and even with Claire and another artist friend throwing new art at it, it still didn’t save [...]

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