Finshed the compo! My head is pounding and all the lights are blurring together, but it was worth it. Ludum Dare was tough, but awesome! I produced a full product in under two days, something I wouldn’t have thought I was able to do beforehand! I’m quite satisfied with the work I managed to do, if you want to give it a look, here it is:
You know nothing.
Anyway, that’s that. As for the theme, my initial idea was along the lines of “exploration and discovering new worlds!” but I felt like doing something a little more off-beat. So I ended up creating PRIOR, as it is now.
When the game starts “you know nothing”, and it’s up to you to figure out what the hell’s going on – hence the theme of discovery!
There is a set storyline to this game and a history to all the notes and events that occur in the game, but mostly you have to piece it together for yourself and build your own interpretation of what’s up.
As far as gameplay is concerned, it’s more or less a simple 2D platformer, where you move with WASD. Eventually you gain new abilities to help traverse the world, including a fairly unique “zero-gee” mechanic.
There are three different endings, each of which contribute in their own way to the overall story. You can’t figure out what’s happened without seeing all three endings, and even then it’s up to you to piece the puzzle together
If any of you are interested, I’d love to hear your interpretations of the story! If you can take the time to write up a short synopsis of what you think PRIOR is all about, please email it to me at firstname.lastname@example.org.
Thanks for reading this – now I’m going to view a couple submissions, then go pass out for a little while.