Ok., I’m out, but at least I learned something.
Alright, so I mentioned on Saturday that I would be sharing my game idea and development with my college Game Dev club. Well, it turned out that pretty much everyone had to leave earlier than was expected. In addition, I really had no clue how to delegate tasks, and thus nothing got done even in the period in which we were together. I don’t want to abandon this game concept, I just am unable to complete it right now. Yes, I could have been working today on this, but I also had cleaning work to do in my dorm, so I really haven’t found myself in a positive direction.
Still, I have gained a few good things from at least participating in my first Dare. First, I appreciate the comments and suggestions for my Librarian Leviathan game design from my game dev club. I was able to clarify a few issues and introduce new ideas for the game design as well as understand how to develop the game iteratively. Second, a good friend of mine came in quite late for it, late enough that I was the only one left. He’s an aspiring game developer like me, though his background is mostly artistic. From our conversation we were actually able to start designing an exploratory platformer that we’ll probably get some work done on over break. Finally, I now realize that I should definitely have some base code for the next Dare. There were a lot of tasks that needed to be completed that were general enough to easily be done before hand, such as having a simple tile-based level editing tool, organization by key components, and so on. I’ll have to be a bit more prepared next time.
Still, I’m happy to see that there are a lot of successes with this Dare, and I can’t wait to try some games out!
-Voltekaru
For organising teams, especially for software dev, you should read up on scrum. Simple in concept, but very effective when done correctly.