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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Better Grids

Posted by (twitter: @mikekasprzak)
December 19th, 2010 11:12 am

Camera is now aligned looking straight down, and to make reading the scenery better. Until I add textures and lighting, I’ve added better grid lines. What made this tricky though is I had to calculate the line segments from geometry optimized as triangle strips, and I’m not allowed to use glBegin and glEnd.

Heh, I usually write 2D games. Not used to having so many triangles. 8000 per terrian somehow feels wasteful.

Yes, progress isn’t very fast, but everything I do this weekend I’m taking with me in to the next year.

One Response to “Better Grids”

  1. jovoc says:

    Heh. I have 80,000 tris my terrain and it feels lo-res to me..

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