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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Sleep, then turn Engine into Game

    Posted by
    December 18th, 2010 5:09 pm

    Play the current version!

    I spent all of today working on just the engine. You can go up/down stairs, pick up items (actually, the engine can detect clicks on any sprite), and throw items now.

    I sleep now. Tomorrow, I turn this into a game.

    7 Responses to “Sleep, then turn Engine into Game”

    1. hakearok says:

      You win.

      Love the motion in the water.

    2. Thalikoth says:

      Looks great!

      Can’t wait to see it tomorrow how you will turn it into a game. :)
      Maybe I find some time playing your LD19 game when I’m frustrated of dying from skeleton archers, creepers and magma in the beta ;)

    3. jagttt says:

      Oh my god. Must read the source after this compo. I always want to make something like this but don’t know where to start.

    4. TheLolrus says:

      I LOVE THIS. Only thing wrong is the controls, really awkward in my opinion. :D

    5. xra says:

      is that layered and scaling sprites a la space harrier turned into fps form? excellent

    6. NMcCoy says:

      Does anyone else have an impulse to mine all that mossy cobblestone in the dungeon?

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